Number of Players: 1
Release Date: Available Now
Tower of Greed is a lovely little game from King that tests your speed and just how greedy you want to be.
Graphics: The graphics are great for this browser-based game. It is easy to tell the items apart, which is sometimes a problem in games like this. The gems are obviously gems and item bags are obviously item bags. Even the game over graphic is cute, though not really something you want to see over and over again.
Sound: There is a catchy little beat that plays on the main menu as well as in game. It’s on a loop so it will keep playing the whole time. The sound effects like when you make your character jump and when you pick up gems are really cute.
Controls: The main menu can be controlled by either mouse or keyboard, and there are two different keyboard control set ups, one much better for left-handed players and the other suited for right-handed players. Both work for those adventurous enough to use both hands to play. In game, everything is controlled by the arrow keys (to move) and the spacebar (to jump).
Flow: Flow is a big key to this game. You must keep climbing up and up, trying to get as many gems as you can, without falling below the screen line. You can pause the game, but once playing, you have to keep moving. It flows well, and you never really realize when you reach the next floor.
Fun Factor: This one is not for people that get frustrated easily. If you’re the type of person that gets upset and discouraged, then this is good for a try or two. You really need to focus to try and get further each time. That does not mean, however, that this is not a fun game. Once you get the hang of the controls, it is a lot of fun.
Female Factor: The only characters are the little white person of unknown gender and the monsters.
Replay Value: Very high. Not only is there the challenge to get further than the last play, there are in-game trophies that are both reachable and challenging at the same time. The levels also change a little each time, so you can’t get away with just memorizing one set of movements for the best score.