Escaping the Mothership (Fallout 3 DLC)
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So, I had just gotten back from Point Lookout to do some trading in Megaton and put away some of my new goodies when I heard a signal coming from my Pipboy. I finished up at the house, leaving Wadsworth is charge of cleaning up the water notices that keep appearing on my door, and wandered out into the Wasteland to discover the location of the signal.
All I did was walk up to the wreckage and the next thing I know I am drifting in and out of consciousness. I briefly noticed little gray figures over me, passed out again, and full awoke in a cell with another woman. Somah had been up here on the ship for a while, and now that I was her roommate, she had a plan for breaking us out of the room. We staged a fight and the aliens let down the force field to come in and stop us. We bonked them over the heads and stole their Shock Batons, then took off looking for a way off the ship.
As we ran through the halls, we came across a young girl who seemed to be pretty familiar with the ship. She helped us get through locked doors by crawling through the ventilation system and fiddling with wires. Sally wanted to get off the ship as much as we did. She knew all about the transporters that allowed you to travel to various sections of the ship, but the aliens had turned a lot of them off, so it was up to me to locate the power cores and destroy them so the aliens couldn’t turn them off again.

Drone Cannons are Shiny
I have to admit, the aliens are pretty tenacious little fellows. They have some very powerful technology at their disposal, like the Epoxy which allowed me to fix up my weapons and armour to maximum health, and their guns! The Atomizer is not nearly as powerful as the Disintegrator, but the Drone Cannon is by far the most powerful of them all. The Guardian Drones are all equipped with them, so I tried to take them out before they saw me.
Eventually we discovered that I was going to have to go outside if we were to get to the Bridge of the ship. So Sally led us to the CryoLab where we found four people in stasis units. One of them, the astronaut, unfortunately died in there, but I needed his spacesuit. We also found a Samurai, a cowboy, and a soldier who was wearing an outfit similar to the guys I dealt with in the Anchorage simulation. As I made my way through other sections of the ship, I found more people in stasis, some were Wastelanders, some criminals. The aliens had also captured Reavers and Glowing Ones. You could also see they were trying to breed some alien test subjects (or perhaps just splicing DNA) with the glowing ghouls when I started seeing Abominations the closer I got to the Bridge.

My! What a large Death Ray you have, Mister Alien.
I guess all my messing about on the ship really ticked them off, because at one point a Giant Talking Head was screaming some alien gibberish at us. That’s when we noticed they had a giant Death Ray, and we just assumed they were saying they were going to blow up our home planet. I don’t take too kindly to people threatening to blow up my home, so I fought my way to the Bridge so we could stop them.
The captain of the ship was none too happy to see me there, that’s for sure. As we were trying to blow up the Giant Talking Head’s ship with the Death Ray, more and more aliens started to enter the Bridge. I had back up with Somah and the stasis people we freed. Even the Samurai came to our aid. Alien technology is a bit tough to understand, so I ran around pushing buttons for a bit. They really didn’t like the fact that we had hijacked their ship at this point.
However, we prevailed and now I have a ship to re-explore whenever I so chose. Sally, Somah and the gang are living it up on the ship now, exploring the Galaxy. They left a beacon for me, so I can hail them whenever I choose.
All in all, I must admit Mothership Zeta was the first glitch-free experience I have had with all the Fallout 3 DLC. I was able to play without freezing or giant pixels, and that really made it enjoyable. And while it might be a bit “out there” in terms of the Fallout story, Zeta does tie in a bit with the journey we’ve had.
Mothership Zeta is the final (announced, at least) DLC tale for Fallout 3.
Mothership Zeta adds 4 new achievements to your experience.
Not of This World – 20 GS
Completed Not of This World Quest
Among the Stars – 20 GS
Completed Among the Stars Quest
This Galaxy Ain’t Big Enough – 40 GS
Completed This Galaxy Ain’t Big Enough Quest
Alien Archivist – 20 GS
Collected all Alien Captive Recordings






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