All Posts In » 2010 » May » 25

  • 25May

    “Shaun White Skateboarding” on Track for Spring Release

    Ubisoft have announced additional details regarding the PS3, 360, Wii and PC releases of Shaun White Skateboarding. They are currently scheduled for a Spring 2010 release, meaning that Ubisoft has about a month left to push them out the door. (Wii-specific details will be revealed at E3, but that’s also cutting it incredibly close to the end of Spring for those sticklers out there.) Ubisoft promises that you’ll be turning a dead, lifeless city into your own skateboarding playground. You start in a dull place, but then, as you complete challenges, the city changes. What was once a fountain becomes a bowl. Streets become ramps. Ubisoft really got into that idea. “When we started making the game, we knew we wanted to give players a sense of how skaters see the world – everything is an opportunity,” said Nick Harper, Creative Director. “What looks like a handrail to us is

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  • 25May

    Audio Only Gaming Introduced to iPhone

    Billed as the first ever audio only game for the iPhone was announced yesterday. Aurifi was designed by Punk Pie Ltd, developed by Four Door Lemon Ltd, and supported by Screen Yorkshire and digital agency twentysix. Aurifi places players in an audio only universe. Players wear headphones and make their way through a sonic environment using movement to control the action. For example, tilting the iPhone left and right ‘moves’ a sound across the stereo field and players are challenged to ‘place’ it in a particular spot. Punk Pie created and designed the game using music theory, digital sound design techniques and perceptional neuroscience. Chris Walker of Punk Pie says: “To develop Aurifi, we had to get to grips with how the brain processes sounds and what ‘images’ are created in the mind. It was a fascinating and beautiful insight that we’re very lucky to have spent time investigating. “No

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  • 25May

    Half-Life 2 Arrives for Mac Tomorrow

    Everyone’s been expecting it, especially since it was one of the Valve titles repurposed for teasing Steam for Mac OS X: the science-fiction epic FPS Half-Life 2 will be available tomorrow as part of the third weekly update for the new Steam platform. The announcement was done in style, as Valve tends to do. They created a trailer duplicating the iconic “1984″ Mac commercial, but added their own touch, including Alyx Vance throwing a crowbar at Breen. The video’s been embedded below. The message, however, remains the same. You now have a choice for your Valve gaming experience. Or at least for some parts of it. Episodes 1 and 2 will also be available. They will retail for 30% off the usual price. The Half-Life 2 (and the Episodes) will feature new Steam Achievements, as well as the addition of the cloud saves service. You can save your game and

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  • 25May

    Hell Girl: Two Mirrors on sale today

    Section23 films has announced today the release of Hell Girl: Two Mirrors. HELL GIRL: TWO MIRRORS collection 1 contains 13 episodes of the second season on 2 discs. “They say revenge is a dish best served cold… but what if you’re the second helping?” They call her Jigoku Tsushin – the Hell Girl. For endless years Ai Enma has served as the embodiment of revenge itself. If you desire to send another’s soul to eternal torment, contact her via the internet and she’ll come from her land of endless sunset to deliver your revenge… at the cost of sending your own soul, of course, but it’s a price a surprising number of people are willing to pay. But things are changing with the Hell Girl. Once seemingly implacable and pitiless, glints of emotion now show through the cracks forming in her emotionless façade. And now there is a new girl

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  • 25May

    No Objections Here: Last “Phoenix Wright: Ace Attorney” Episode Available for 100 Wii Points

    The last, DS/WiiWare-exclusive episode of the original Phoenix Wright: Ace Attorney game, “Rise from the Ashes,” is now available to owners of the original WiiWare version of the game. The best part? The price! At only 100 points (AKA one dollar), this chapter in the game is well worth the price. It is the longest episode in the Ace Attorney series so far, with three investigations and seven trials to get through before the end. Seriously, if you have a dollar and already own the Wii version of the game, this is a must-buy. (Graphic from Capcom.) Follow

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  • 25May

    Killzone Series Returning to PS3

    Sony Computer Entertainment Australia confirmed today that Killzone 3 is in production. The team claims to have levels that are ten times bigger than the ones found in Killzone 2, with more cars and weapons, naturally. The story picks up right where it left off last year: In Helghan, with a dead dictator and a war still raging on. This installment will see you in nuclear wastelands, the jungle, that arctic and even outer space (because no game is complete until you go to space, right?). Each location lends itself to different gameplay styles. Also, Killzone 3 may as well be called “Killzone 3D,” what with the fact that it will be playable in high-def Stereoscopic 3D and all. So, you’ll have to be wearing glasses to get the complete experience. For more, check out killzone.com. Follow

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  • 25May

    EA Partners to Publish Insomniac’s Next IP on More Than the PlayStation 3

    Insomniac Games’ next franchise will be delivered on both Xbox 360 and PS3, thanks to the agreement between the studio and Electronic Arts’ EA Partners program. This will be the first multiplatform release in the entire 16-year history of the studio. In case you’re wondering where you’ve heard of them before, Insomniac is responsible for several hits exclusively for PlayStation consoles, including Spyro the Dragon, Ratchet & Clank and Resistance: Fall of Man. The new title, currently in production in their Burbank, Calif. studio, will introduce Insomniac’s first brand-new universe since the launch of the Resistance series. EA is glad that Insomniac’s talent will be coming to the 360. “This is an exciting day for all of us at EA Partners and for gamers everywhere,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “Insomniac is renowned for their commitment to quality and their ability to create

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  • 25May

    Social Gaming With Six Flags

    Six Flags Entertainment announced today that it’s joining the ranks of Social Gaming with its entertainment based game, Mascot Park, in which players will create shows for their friends and cheer or jeer their friends’ shows. Creativity and cheers will earn fans and coins to improve the shows with new sets, costumes, and training. For those twistier players, you can also jump in and sabotage friends’ shows with special effects or pranks. “The Six Flags brand stands for fun and unparalleled thrills and the introduction of Six Flags Mascot Park brings that signature experience to the virtual reality world,” said Mike Antinoro, Executive VP of Marketing and Entertainment. “We want to offer fans a forum to entertain, amuse and interact while also recognizing the importance of integrating a unique experience to the online community.” Six Flags Mascot Park is a combined development effort between Six Flags, Noise and Making Fun.

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  • 25May

    New DVD and CDs out this week

    Entertainment isn’t just about video games. Here on GamingAngels we cover pop culture too so every week we highlight the latest releases on DVD and for Cds. Plus now you’ll have time to watch stuff now that Lost is over. Here are new DVDs out this week: Dear John The Road True Blood Season 2 Here are the new CD releases: Leela Jones My Soul Cam’ron Cam’ron & The U.N. Presents Heat in Here Hank Williams III Rebel Within Stone Temple Pilots Stone Temple Pilots Follow

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  • 25May

    Bioware Has a Beef: Final Fantasy XIII

    People say they don’t like Final Fantasy XIII because its “too linear.” I say, “Go find a better excuse. There are better ones. I promise you.” Every game is “linear.”  Like everything however, presentation is key. We opt to use terms like “Sandbox,” when describing titles like Grand Theft Auto. Compared to other games? Sure. I guess. Is Final Fantasy XIII really anymore linear than Final Fantasy VII? No. If anything, the preceding titles gave but a false sense of freedom. Thats all it is. Go ahead. Mosey on down your screen a few extra steps. Open a treasure chest. Oh yeah, you’re Lewis and Clark, now. Your destination is was always the same. If the general consensus says theres something “wrong” with Final Fantasy XIII, shouldn’t there be? I dunno. Maybe. It isn’t “linearity,” though. Let’s see what Bioware has to say: “Well, before I address the main point I just want to take a slightly more controversial route: You can

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