All Posts In » 2010 » June » 18

  • 18Jun

    thatgamecompany wants to take you on a “Journey”

    Kellee Santiago, co-founder of “Flower” creator thatgamecompany (if you don’t know her, her TED talk is the one that set Roger Ebert off on his latest “video games aren’t art” tirade) made a post on PlayStation.Blog today to talk about the company’s latest innovative creation, “Journey.” As well as seeming very high-concept (much like “Flower” was), “Journey” is, very simply, a game that echoes its title completely. It’s just a journey. You wake up in the desert, and just…go. Of course, Santiago wouldn’t comment on much more of the game’s details, because giving it all away would certainly take away from the sense of wonder. And that’s what these games peddle – wonder. An online component will be available, but again, she couldn’t inform the public about that too much. Really, the best information she had to give came in the form of a quote from Jenova Chen. It tells

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  • 18Jun

    Like art? Like music? Like demolishing everything in your path? “Rock of Ages” has you covered.

    If you’re into completely annihilating your foes with boulders, look no further. Atlus and ACE Team (of Zeno Clash fame) have created Rock of Ages, a strategy game that combines art and music history with a little bit of demolition goodness, what’s not to love? Well, maybe the fact that it won’t be available until Spring 2011. In the meantime, take a gander at the E3 teaser trailer and read what Aram Jabbari, Manager of Atlus PR & Sales has to say: “A rock-solid combination of deep strategy, rock-rolling action, and captivating art and music from throughout history, Rock of Ages delivers incredibly satisfying castle-crashing gameplay with a look and feel that’s much more than a stone’s throw from the competition. Truly, the satisfaction felt when successfully crushing your opponent’s intricate defenses with your gigantic siege stone, seeing their forces driven from before you and hearing the lamentation of their

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  • 18Jun

    Tron is taking over Comic-Con this year

    Tron is back for a third year at San Diego Comic Con. Back in 2008, a short trailer was shown. As the Producers would say, perhaps too early, but the fans definitely wanted more. Last year at SDCC we interviewed the director, producer and actors in a media interview. This year, the fans will be able to Q&A the cast. The Q&A will be in Hall H at 11:15am. Plan on getting there early. The people on the panel will be: Joe Kosinski, producers Sean Bailey and Steven Lisberger as wells as cast members Jeff Bridges, Garrett Hedlund, Olivia Wilde, Michael Sheen and Bruce Boxleitner. Director Joe Kosinski comments: “When we made the teaser, we envisioned it as a sneak peek at the potential of this project. We set out to stay true to the characters, the vehicles, and the world established in the first film—then show its evolution. When

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  • 18Jun

    E3 2010: Nyko Gadgetry

    We hung out with Nyko on Wednesday afternoon and were given the chance to take a peek at some of their latest and greatest in gaming gadgetry and technology. First on the list was the new Raven Controller, which offered an updated, smoother style to the traditional PS3 controller. There are two styles: traditional PS3 layout and a Xbox 360 inspired layout, with the opposing analog sticks at top-left and off-center. The Raven controller is available for $39.99. The second piece of gadgetry was for the Nintendo Wii: the wireless, Soft Feel Kama. The Soft Feel Kama is a wireless version of the Nintendo Wii Nunchuk. This little piece of tech felt awesome to hold. No more wires. Just lots of Wii playing goodness. The Soft Feel Kama (in white or black) is available for $24.99. And finally, the Charge Stations for the new PlayStation Move. We didn’t see these

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  • 18Jun

    State of Azeroth: Ghostcrawler owes me a Moose

    Things always seem slower once end game content is on farm, and new information is being released regarding the next patch you come up with some downtime. Some people will roll alts, others will work on achievements and some players even take a break from the game vowing to come back once the expansion hits. Personally I’ve been working on some alts and doing achievements like Loremaster. And while waiting for randoms to queue up I’ve been working on a crochet project (the long waits for DPS are great for this). And also for fun I decided to join in on the fun and do the Pocket Posse 1-80 gnome challenge. I have a little gnome rogue named Nūgget on Stormscale-US I plan to level up for the occasion. Interested in joining the challenge? Well then I shall make up a specific guild and help out with some starting gold for

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  • 18Jun

    Wii’re Diskinecting

    The most interesting presentation at E3 this year was actually the biggest letdown, in my opinion. I instantly felt almost hostile toward this idea, and for much more than Microsoft’s stealthy and cheaply unoriginal plan on conquering the “family-oriented” marketplace. Which, er, they most likely will by next Holiday season if we’re talking logic. Anyway, it’s only proper to explain my frustration with the concept of “Kinect.” Most of all, it’s the “casual” demographic. Firstly, Microsoft, if I truly believed holding the weight of a controller was cumbersome, I would have no “Kinection” or desire to “Kinect” to the video-game realm in the first place. As a gamer, I need a controller. No, I’m serious. I need one. It just feels right. Don’t laugh, hee. Maybe it’s because I don’t find that “simplicity” should always be the standard to look forward to. I attribute a lot of fond memories to

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