Wii’re Diskinecting
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The most interesting presentation at E3 this year was actually the biggest letdown, in my opinion. I instantly felt almost hostile toward this idea, and for much more than Microsoft’s stealthy and cheaply unoriginal plan on conquering the “family-oriented” marketplace. Which, er, they most likely will by next Holiday season if we’re talking logic. Anyway, it’s only proper to explain my frustration with the concept of “Kinect.” Most of all, it’s the “casual” demographic.
Firstly, Microsoft, if I truly believed holding the weight of a controller was cumbersome, I would have no “Kinection” or desire to “Kinect” to the video-game realm in the first place. As a gamer, I need a controller. No, I’m serious. I need one. It just feels right. Don’t laugh, hee. Maybe it’s because I don’t find that “simplicity” should always be the standard to look forward to. I attribute a lot of fond memories to a controller, man. Ironically, I see and feel a controller as my only connection to an uncontrollable environment. I see it as a necessity. I see it as a bond between, say John Marston and I. Like, we’re both a reserved Outlaw with a great purpose; except only he is, I just guide him like some-sort of encouraging and meaningful relationship. To imagine I can no longer have a controller providing a kind-of division between Marston and myself is frightening. Contrary to other thought-provoking articles I’ve come across, I don’t want any sort-of joined persona. I don’t care to relate to him. I don’t want to become “one” with him. At all, actually. I don’t care to feel like I am him. I want my immersion and Marston, as a character, to be separate entities. I’d rather be on a stallion galloping next to him.
This is one reason I’ve essentially never “got” the Wii. It nudged these boundaries, yes, but it still never quite broke them. Yeah, it’s fun, but I never found it to be a level replacement for the actual activities themselves. If I want to go for a “joy ride,” I get in my car. If I want to go bowling, I go bowling. If I want to dance, I grab a chair and do a private round of Striptease. If I want to game, I’ll play a game. I play it, not air guitar it. Maybe because “Kinect” is essentially ridding a representation of something inherently valuable to me and it’s playing on my fragile emotions. See? Yet another reason why women shouldn’t be left alone to run an entire country. Just kidding. Just scared to say I’m not kidding, actually.
Then again, I may never have to worry about “Kinect” or similar forthcoming technology taking-over, simply because I’ve declared myself an outcast from the growing “casual” demographic and it may never reach my own niche at all. Think about the amount of work it’d take to motion-sensor a game like Call of Duty, if at all possible. It would give a whole, new meaning to “hand-gun,” though.
See, I understand I’m not in the solely “casual” gaming category, but “Kinect” honestly feels like a promising concept gone to waste on a demographic that probably couldn’t care less about the rapid technological evolution imminent in the gaming industry. At least, not nearly as much as I. Probably most of this demographic stayed home for E3, anyway. I’m fully aware of the “multi-genre” gamer who could very well be excited about the possibilities of “Kinect,” because I could be, too. What about the people who refuse to buy a Wii or “Kinect” just to fake-it? I’m last on the list. It’s likely you or I won’t be seeing the implementation of “Kinect” to suit my needs as a “hardcore” gamer anytime soon, so I’m just a tad flustered that accessibility will likely take precedence over making my experience better. As the saying goes, “Its just not fair!” Now I’ll need to go out and purchase the Wii I never did because I just wasn’t appreciative of the controller-hand “kinection.” Or should I say, “diskinection?” Whatever.












I for one have zero interest in this...at all..not even a tiny bit. Not to mention that people are touting this as new and groundbreaking, which it is not since the EyeToy did the same thing back in the PS2 days.
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