All Posts In » 2011 » March » 14

  • 14Mar

    Mana Bar celebrates one year

    The Mana Bar in Brisbane, Australia is celebrating it’s first birthday this Saturday. The bar has been a great place for gamers in Australia for cocktails and games. “I’m exceptionally proud of what we’ve achieved” says Mana Bar creator Guy ‘Yug’ Blomberg. “The Mana Bar proves that gaming transcends the usual geek stereotype, and allows people from all walks of life to socialise in a new and unique way.” In celebration, they are having a party on March 20th. Competitions, guests and prizes will be given away every 20 minutes. Go here for details. Also, gamers in Melbourne will be able to visit a second Mana Bar soon. The Mana Bar is becoming a franchise with more coming internationally.

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  • 14Mar

    Bethesda announces ‘Prey 2′ for 2012

    Bethesda Softworks announced today that a sequel to 2006′s Prey will be available for Xbox 360, PS3 and PC sometime in 2012. Prey 2 is being developed by Human Head Studios – the same studio responsible for the original – using the id tech engine. “We are thrilled to be working with Bethesda on Prey 2,” said Chris Rhinehart, project lead. “Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are.” Further details on the title will be in the May editions of  OXM and PlayStation: The Official Magazine, as well as the game’s Facebook page.

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  • 14Mar

    Interview: Carolina Moya, Game Developer and Digital Artist

    Interview with Legend of Fae Carolina Moya Game Developer and Digital Artist Endless Fluff Games. This time for the Gaming Angels Women in Games Series, Geek Woman interviews Carolina Moya Game Developer and Digital Artist from Endless Fluff Games, about making a game and managing a geek relationship. Geek Woman: From what I understand there were only two people on the development team for this game? Carolina Moya: That’s right, Legend of Fae was developed over the coarse of two years by a team of two.  There are a few freeware sound effects we used and some help proof reading the script but aside from that it was just Kyron and myself. What aspects of the game did you work on? My main role on Legend of Fae was Creative Lead. This means that while Kyron is also an artist, I had final say on anything that was art related.

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