All Posts In » 2011 » June » 09

  • 09Jun

    E3 2011 is now over!

    Hi everyone! E3 2011 is now officially over! This year brought a ton of news, new products and some stuff that maybe should have been left behind. Look for our impressions, reviews and interviews to go up over the next few days. Since I’m sick, things may take a little time, but we appreciate you coming to GamingAngels to voice your opinions and contribute to our pieces. Over the last four days we saw five press conferences, went to two parties, 24 appointments and many more on the spot coverage. We hope to have video and audio posted soon as well. We’ll be discussing the Wii U and the PSP Vita. Now we’re going to rest our feet and have some dinner. But we’ll be back with tons of information for you!

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  • 09Jun

    Take a look at ‘Rhythm Heaven’ for Wii

    Rhythm Heaven, a favorite from the very-very-small screen, is coming to your living room, and if this trailer is any indication, the semi-addictive nature is completely intact. You’ll be moving from rhythm game to rhythm game, hypnotic music all the while. It’s just like the handheld version, except you’ll need to be more careful, just so you don’t accidentally throw the Wii Remote through your television. I wonder if there’ll be a commercial with Beyoncé for this one? Watch this E3 trailer and see what you think. I think it’s good to see something for Wii that I actually want.

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  • 09Jun

    SteelSeries and Valve team up for branded mousepads

    During E3, SteelSeries announced a brand-new partnership with a company that we might not normally expect — Valve. The Half-Life and Portal developer will work with the company to design gaming surfaces based on Valve properties. So…sounds like they’re making mousepads. Valve has had them available in their online store for a while, but these will probably be a bit more “pro,” so I’m okay with this. But really, wouldn’t it be awesome if some completely unconventional peripherals came out of this? What about a hat-shaped USB hub? Or, better yet, a hat with a USB microphone to help you get the full Team Fortress 2 experience? What kinds of things can you dream up? To keep up with SteelSeries, check out their Facebook page at http://facebook.com/steelseries.

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  • 09Jun

    The E3 trailer for ‘Catherine’ is full of indecision

    Vincent Brooks is the main character in Atlus’ Catherine, even though you wouldn’t know that by the title alone. This curly-haired Spike Spiegel lookalike is afraid to commit. He really shouldn’t worry about that. A lot of guys are. Unfortunately, he’s easily tempted by the title character. Learn a little more about him in Atlus’ E3 trailer for the game, which releases in North America on July 26.

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  • 09Jun

    Bias against female SF authors?

    I have been following an interesting conversation online this past week or so about women SF writers. Nicola Griffith undertook the daunting task of crunching the numbers in the comments on a Guardian books post asking for readers’ favorite works in SF to see how many books by women authors were chosen as the commenter’s favorite book, and she discovered that books by female writers were chosen only 4% of the time. She wrote a post on her blog about why this might be the case, but more importantly, what can be done to raise the respect level for the contributions of female SF writers. First, looking at the bias,I think there are several things going on here, most having to do with sexism somehow, but very few with out and out purposeful bias. There are clearly some sexist people who just don’t think women can write well,and nothing will

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  • 09Jun

    E3 Hands On: Gabrielle’s Ghostly Groove 3D

    This E3 we didn’t have an appointment with Natsume, but I had some extra time and I could not resist the cute emanating from their booth. This year Natsume is featuring Harvest Moon DS: The tale of two Towns, Factory: Tides of Destiny, Reel Fishing 3D: Paradise, Harvest Moon Frantic Farming and the game I tried out, Gabrielle’s Ghostly groove 3D. Gabrielle seems to have sneezed her soul right out of her body. In order to get help she has to go to Monsterville and scare up power to get back in her body. The game mechanices are rhythm-based game mechanics. Much like Elite Beat Agents, the player taps a circle to match when the arrows meet up on the top screen. The arrows are coordinated with the music which is difficult to hear on the E3 floor, so I had to do it visually. When the player finishes songs

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