Rage quitting or quitting a game quietly…we’ve all done it at least once. If you haven’t, you’re a liar or you have the patience of a saint. An insane saint, but a saint no less. This irregular (possibly monthly) column is dedicated to those moments of quitting, what caused us to go over the edge and never look back. It’s all about the point of no return.
I missed a good portion of the Dragon Quest series because I missed the entire SNES era (and I know that many never made it state-side), so I’ve picked up the few that have re-released on the DS. I haven’t been able to focus on them solely, but I’ve been doing what I can. Before E3 time, I started to really devote time to DQVI, and with all of my traveling, it became very easy to find time to play a handheld game.
I deeply enjoyed playing DQVI. I loved the snarky humor and the off-the-wall hilarity with both dialogue and situations the characters found themselves in. I liked the overall story, the idea of searching for a few of the characters’ real bodies as they have been trapped in a dream world for who knows how long. Yes, they’re all saving the world–so what else is new with a JRPG–but at least how they were going about doing it was a bit unique.
Suffice to say, it kept my interest going, something that is very rare with me and JRPGS over the last couple of years.
And then, I reached the Best Dressed Contest. The Best Dressed Contest is half mini-game, half-sidequest, where players have to enter a character into a style contest to win prizes. It sounds silly and something that is optional, but oh, it is most definitely NOT. It’s not required for players to push themselves through the contest’s entirety, but it is required to get through at least three levels of the contest to obtain a required item to progress through the story. If you want to collect all of the optional characters, you need to enter the contest several times and win up to level 7 to recruit one optional character.
So what does it take to do well in the Best Dressed Contest? Well, simply put, a character has to have a high style attribute. Style is one of the many attributes assigned to each character; it goes along with defense, attack, health, and magic attributes. Many things affect the style attribute, including weapons, armor, and accessories. There are also items characters can consume to add a permanent bonus to his or her style attribute. Some characters have a naturally high style ranking due to their looks.
As you can probably imagine, the weapons and armor with high style attributes have low defense and attack attributes. Therefore, why in the world am I going to keep these Glass Slippers for Milly when they only provide +1 defense? Yeah, I didn’t. As a result, I now have to travel all over creation to purchase all of these items that I have either ignored or sold due to their low battle-usefulness. I have to keep these items in a character’s inventory, therefore filling up their bag and removing space for healing items. I’m going to spend potentially hours searching for this stuff. On the one hand, it could mean level grinding, but on the other hand, I can think of a thousand other ways I’d rather spend level grinding.
I’m fine with not getting all of the optional characters, but I have to enter this ridiculosity for a required item? I have zero patience for that, and I have so many other games in my stack of shame that I’d rather spend those hours on.
Sorry, Dragon Quest VI; you’re fun, but not much is worth that kind of a headache.
Place of death: Best Dressed Contest in The Chateau de Sass
Play time: 25 hours
The Point of No Return is an irregular Gaming Angels column that reveres that point in games where we quit playing forever, never to return to again, written by our beloved Keri Honea a/k/a crunchychocobo.