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  • 21Sep

    Resident Evil 6 Hands-on Preview

    Resident Evil is one of the few game franchises that I absolutely love. Ever since the original debuted in the dark ages of the PlayStation era, I have rabidly followed the series, getting ridiculously excited about new installments yet somehow never getting the chance to play them at release. However, I am finally current on the series, and the timing couldn’t have been better, as it has given me the chance to enthusiastically prepare for the upcoming Resident Evil 6 (RE6), which is due out at the beginning of October. The months of waiting have turned into mere weeks, and in order to help fans like myself get through the final leg of this metaphorical race, the good folks at Capcom have gone ahead and released a short demo that is now available on Xbox Live and PSN. Clocking in at a total of around forty-five minutes, the three playable

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  • 03Aug

    QuakeCon 2012 Hands-on Preview: Dishonored

    Dishonored was one of those games that I hadn’t really heard much about until E3 just a couple of months ago and then became extremely excited about it. I wasn’t able to play it at E3, sadly, but from what I could tell, it was steampunk version of Deus Ex: Human Revolution, but with more amusing powers to play with. For example, instead of learning the ability to float down to the ground from absolutely any height, Corvo can simply possess someone already walking on the ground, thereby avoiding both splatter and detection. What intrigued me even more was how the developers–Arcane–emphasized that Dishonored could really be tailored to play any way you want, from stealth to guns-a-blazing. Now, we’ve heard this argument before, and sometimes it holds up and other times it does not, but after playing today, I firmly believe that this is true for Dishonored. I was

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  • 30Jul

    Darksiders II Hands-on Preview

    THQ held a community event last week for their upcoming, much anticipated title, Darksiders II, during which they let us play the first 8 hours of the game. Coming into the event, I was very nervous about playing Darksiders II for so long, as I didn’t finish the first Darksiders game. The platforming puzzles and over-the-top Zelda cloning proved to be too much for my lack of patience, and I nearly flipped over a coffee table in rage. It really made me sad that I didn’t finish the game, as the story was so great and I really wanted to know how War’s story finished outside of reading a summary on Wikipedia. So having to play a game that could potentially make me flip something that’s not mine in rage really made me anxious. I am so pleased to say that I loved every second I had with Darksiders II.

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  • 18Jul

    SDCC 2012 Hands-on Preview: LEGO Lord of the Rings

    Traveller’s Tales has developed some of the most creative parodies of big name series, from Star Wars to Indiana Jones to Harry Potter to Pirates of the Caribbean. One major movie/book series has been ignored thus far, and TT games has rectified this error with LEGO Lord of the Rings. When I first heard the rumor of this game, I nearly squealed out loud. I’ve been dying for a LEGO LOTR ever since they tackled the Harry Potter movies. Apparently, I wasn’t the only one. The people behind TT games are huge LOTR fans, and they have been wanting to do a LOTR LEGO game ever since their first LEGO Star Wars game. They hadn’t done it before because they wanted to make sure that they did it right, for themselves as fans, other fans of the series, and the fans of the LEGO games. From what I saw and

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  • 18Jul

    SDCC 2012 Hands-On Preview: Hybrid

    5th Cell is known for breaking the typical mold in gaming, such as the hit Scribblenauts series on the DS and iOS. They’ve chosen to try to break the mold of yet another genre in gaming; this time, it’s the third-person shooter. Upon first glance, however, Hybrid looks like any other third-person shooter that relies on cover for strategic gameplay. The difference lies within the jetpacks. Ah yes, how jetpacks seem to make everything better. At the very least, they open up your strategy from the typical pop-up-and-shoot. Gameplay is based solely on online multiplayer. You can play in random matches like you would in other multiplayer games, but there is also a large multiplayer campaign. Players pick sides between the Variants and the Paladins as they battle all over the Earth to try to seize possession of dark matter, the most coveted power source. Whichever side controls the dark

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  • 13Jul

    SDCC 2012 Preview: South Park: Stick of Truth

    South Park: Stick of Truth is everything you would expect from show creators Matt Stone and Trey Parker–a lot of humor, a lot of cleverness, and a lot of offensiveness. I walked out of this preview feeling both horrified and amazed. I’m fairly certain that is what the creators have always gone for. Stick of Truth is about the largest LARPing session you have ever seen. The player takes on the role of the new kid in town and is forced to go make new friends while his/her parents go “wrestle” in the new house. If the new kid tries to go into the house, the father appears in the upstairs window, obviously naked, and yells, “I TOLD YOU TO GO MAKE FRIENDS!” Yep, you’re definitely in South Park. As the new kid wanders down the streets, he’s instantly pulled into this giant LARPing session with all the kids of

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  • 13Jun

    E3 2012 Preview: Lego City Undercover

    For the first time in LEGO gaming history, the play sets come to life instead of an already established property with LEGO City: Undercover, which is an exclusive for the Wii U console. Playing as Chase McCain (an undercover detective), players move from mission to mission using disguises all in an attempt to stop the diabolical Rex Fury and put an end to his crime wave for good. Players will be able to not only run through the city, but drive and fly, all while using the Wii U pad as a high tech police gadget. The Wii U pad can scan for hidden clues and criminals, get mission updates and place waypoints on an overhead city map that will display McCain’s position in real time. I’m not sure how successful these features are, as I didn’t get to use any of them during my demo, but they looked pretty

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  • 13Jun

    E3 2012 Preview: Pikmin 3

    The Pikmin are back in Pikmin 3, and this time players get to use the Wii U pad for an even more in depth experience. Players will still be taking control of the ant-like Pikmin to help the survive their world, which is packed with treasures and enemies alike. With the ability to aim at objects directly, players have better control over their tiny squads in a number of different ways. The Wii U pad gives players a greater ability to consider different strategies (although, using the Wii U is not mandatory for this game). The pad is an overhead map and radar to track the Pikmin actions in real time. Players also have the ability to switch between areas with the slide of a finger, giving them greater flexibility as a commander of multiple groups of Pikmin. Also with the use of the Wii U pad, the Pikmin are

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  • 07May

    Preview: All-Stars Battle Royale (PS3)

    The rumor has finally been confirmed, this holiday season you will be able to take some of your favorite Sony characters from all Playstation eras and brawl it out Super Smash Bros. style. Playstation All-Stars Battle Royale is developed by SuperBot Entertainment with Sony Santa Monica Studios. Characters that were revealed: Radec (Killzone) Sweet Tooth (Twisted Metal) Sly (Sly Cooper) Kratos (God of War) Parappa (Parappa the Rapper) Fat Princess Game Director Omar Kendall informed the audience that there will be three levels of of Supers for each character. As you play you build up your Super Meter which will allow you to use some kick butt Supers to annihilate your opponents. Each character has a unique fighting style and attacks; triangle, circle and square are your attack buttons and the right analog stick is for throws. The d-pad or left analog stick used in different directions will give you

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  • 22Mar

    Preview: Hands on with Darksiders II

    THQ invited GamingAngels and others to a press event in San Francisco earlier this week to check out Darksiders II. The title is a sequel for Vigil Games to the well received Darksiders. As part of the community event we were given time to interview Joe Joe Madureira, David Adams and Ryan over some yummy food and drinks. We got to know each other as communities and also received some hands-on time with the game. The preview was over too quickly and now I have to wait until June 26th to see how Darksiders II turns out. When the game is released there will also be an official Art Book from UDON publishing as well as Darksiders II: The Abomination Vault novel from Random House. Vigil Games created Darksiders initially with 6 people in a garage. I remember meeting the team at San Diego Comic Con and one could pick

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