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  • 02May

    Nintendo hires Robyn Corr as VP of Human Resources

    We try to feature Women that work in all areas of the Games Industry. It’s been awhile since we featured anyone, but today we received a press release that Nintendo of America has hired Robyn Corr as VP of Human Resources. She’ll be working at Nintendo of America’s headquarters in Redmond, Washington. Corr holds a bachelor’s degree in mass communications and marketing from Prairie View A&M and an MBA from City University in Bellevue, Washington. She comes from Starbucks Coffee Company where she helpd the position as vice president of Partner Resources. “Robyn Corr brings a wealth of experience to Nintendo,” Morse said. “Effective human relations is vital to growing and maintaining any organization, and we’re lucky to be able to access her years of excellence in this field.” For jobs at Nintendo use their search tool here. Also follow @jobsatnintendo to see the latest postings.

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  • 17Apr

    Girl Scouts of LA gets video game patch

    I am so excited to be writing about this announcement! At GamingAngels, we have volunteered with many groups to encourage young girls to explore STEM careers. While the Boy Scouts have a technology badge, the Girl Scouts never have, until now. Women in Games International is working with Girl Scouts of Greater Los Angeles to create the first video game patch for Girl Scouts. WIGI hopes that the partnership will end up creating a nationally recognized badge for the Girl Scouts The patch will use Gamestar Mechanic, which is a development tool used for the National STEM Video Game Challenge. The platform has already helped over 350,000 youth explore what it’s like to create games. “Our ultimate goal is to create a STEM-aligned video game badge for the Girl Scouts of the United States of America,” said Amy Allison, vice president at WIGI. “Creating this badge will get young girls

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  • 15Apr

    Video Game Design camps double across US

    Parents everywhere are starting to look into where they send their son or daughter to summer camp. It’s a summer ritual, but it looks like instead of camps focused on archery, or swimming, more and more camps are focusing on science and math. The ESA sent a press release stating that this summer over 690 summer programs will be offered in video game design! That is amazing! The number has more than doubled since 2012. This is great news for the gaming industry as it can work to help interest kids to a career in the game industry and bring new and innovative ideas with them. “The increase in video game design summer programs reflects parents’ growing recognition of video games’ potential to excite kids about educational concepts,” said Rich Taylor, senior vice president for communications and industry affairs at ESA. “These programs not only offer students a fun opportunity

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  • 28Nov

    1 Reason Why is a great conversation but what’s being done

    Being sick doesn’t allow you to stay on top of the latest that is going on socially. I can barely get five minutes between nose blowings. Yes, that was probably tmi. But I honestly feel horrible. What does warm my heart is this #1reasonwhy discussion that is happening on Twitter. These great articles summarize what has been going on today such as Buzzfeed and Bitscreed. It all began with Luke Crane, who specializes in Gaming Projects at Kickstarter, posted a tweet asking, “Why are there so few lady game creators?”. This spurned a LARGE discussion on Twitter and this article Too Many Reasons Why, which makes my heart hurt. Some people have asked for my opinion. Unfortunately, it may not be a popular one. In the last year, I have been stuck by the amount of what I call Passive Community Action. This is where people think that by liking

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  • 24Oct

    Interview with MacKenzie Mason – Come Fall in Love with the New Cortana!

    The Halo franchise has been undergoing quite a few changes with the shift in regime that has officially started with Halo 4 (and unofficially with Halo: Combat Evolved Anniversary). One of these changes, in case you weren’t aware, involves Cortana, the lovely yet rather chatty and annoying AI who accompanied Master Chief during his personal war with the Covenant, the Flood, and the orbiting Halos. Not only is Cortana’s role changing a little, but Cortana has an entirely new voice actress–MacKenzie Mason. We were lucky enough to snag a few minutes of Ms. Mason’s time and find out exactly why we should fall in love with her Cortana. Mason is a relatively new actress in the world of film and TV, and Halo 4 is her first voice acting role, period. For many new actors and voice actors, getting a gig in a video game is simply that: a gig. But for

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  • 15May

    Women in Games: Amanda McGinnis from Console to Closet

    Amanda McGinnis shops around and finds the best outfits and accessories inspired by video game characters. Currently a junior English major in college, Amanda hopes to one-day work for a gaming publication, or become a community manager for a gaming community. In addition to keeping everyone up on gamer fashion Amanda founded Assassionista, a gaming blog. Here is my conversation with Amanda about her Tumblr, Console to Closet. Natasha: So, how did you come up with this idea? Amanda: I actually came up with this idea a few months ago, when I decided that I wanted to learn how to make jewelry. I had this idea that I could make jewelry that looked inspired by games for people who wanted to show their nerd pride, but still look fashionable. After one trip to Michaels, I realized I had no idea how to make jewelry. Fast-forward a few months, I was

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  • 03May

    Interview: Whitney Wade (God of War Senior Producer)

    On Monday, we posted about God of War Ascension. We were invited to the reveal of God of War Ascension’s multiplayer mode. It must have been funny to watch the room full of press trying to figure out what the team was showing us throughout the demo. After the demo we sat with Sr. Producer Whitney Wade to talk about God of War Ascension and what this new adventure means to the team. GamingAngels: Hi Whitney. Describe to us what it’s been like to return to the God of War series. Whitney: It’s exciting times! We love making God of War and so we’re happy to do it. The franchise is so strong, I think that in focus testing we did, fans want more. So who are we to deny the fans? The major reveal is the multiplayer concept. How did that idea come about? Is it something you wanted

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  • 23Feb

    Women in Games: Jennifer Wilson of Night Owl Games

    Continuing with Gaming Angels’ feature of showcasing women in gaming, we had the pleasure of getting Jennifer Wilson to answer a few questions for us. Jennifer is a developer for the studio Night Owl Games, which was formed in 2008 and is located in Austin, Texas. Their game, Dungeon Overlord, is a multiplayer strategy game that is available for play on Facebook now. Summer: First, can you introduce yourself and tell us how you got into working with games/ended up at Night Owl Games?  Jennifer: Well, I’m a partner in a firm called Creeris Ventures, which incubates start-up companies. Night Owl Games is one of the companies that we started up, so I was actually involved with the company before it existed, ha!  My very first Night Owl meeting was years ago at a coffee shop with Chris Mayer (who became the CEO of Night Owl Games) and the CEO of

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  • 20Feb

    The ire of the Internet gets it wrong

    Ah Internet. Sometimes you seem to only be filled with idiots. After reading Destructoid’s article on a BioWare writer being attacked on the internet, I can only feel disgust. BioWare, is an amazing company. They have an amazing track record and are filled with amazing talent. A couple of weekends ago we gave away keys to unlock the Mass Effect demo early. It was our most visited post all month. Gamers were begging offering bribes. It’s astonishing to think that only a week later there would be a group of gamers also attacking that same company. Everyone knows that fighting on the internet is a losing battle. Both sides look bad, no one wins and it’s just a bundle of negativity. This is the only fault I can see in BioWare’s GM Aaryn Flynn and Jennifer Hepler. It’s awesome to see Flynn come to her defense, but at the same

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  • 02Feb

    Women in Games: Susan Arendt, Managing Editor at The Escapist

        Welcome, GamingAngels readers! It’s time to start bringing you more Women in Games interviews. Why? Because so many people don’t realize all the different ways that you can work with games. You don’t have to be a programmer, or an artist — you can take your skills and make a gaming-related career out of it, and that’s pretty awesome. We start with someone who can answer quite a few of the questions I’ve gotten (mainly, how do I start writing about games?) much better than I ever could — Susan Arendt, Managing Editor at The Escapist. Not only will you learn how she got into this and what she does on any “typical” day (even though there isn’t one), but you’ll also find out about what she loves in female game characters (and you can view her whole PAX panel on that here, hooray), what she looks for

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