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	<title>GamingAngels &#187; Alpha Protocol</title>
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		<title>Review: Alpha Protocol (PS3)</title>
		<link>http://www.gamingangels.com/2010/06/review-alpha-protocol-ps3/</link>
		<comments>http://www.gamingangels.com/2010/06/review-alpha-protocol-ps3/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 14:00:31 +0000</pubDate>
		<dc:creator>Tiffany Nevin</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=33338</guid>
		<description><![CDATA[Sure, Alpha Protocol has some innovation. But one larger question will stand in your way when it comes to getting every ounce [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>Sure, Alpha Protocol has some innovation. But one larger question will stand in your way when it comes to getting every ounce of possible enjoyment out of the title.</em></p></blockquote>
<p><strong><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Alpha_Protocol_cover.jpg"><img class="alignleft size-medium wp-image-33350" title="Alpha_Protocol_cover" src="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Alpha_Protocol_cover-241x300.jpg" alt="" width="87" height="108" /></a>Rating:</strong> M<br />
<strong>Players</strong>: 1<br />
<strong>Genre: </strong>&#8220;Spy RPG&#8221;<br />
<strong>Publisher:</strong> SEGA<br />
<strong>Developers:</strong> Obsidian Entertainment<br />
<strong>Release Date:</strong> June 1, 2010 (US), May 28, 2010 (PAL)</p>
<h1 style="text-align: right;"><em>RENT</em></h1>
<p>In Alpha Protocol, you are Michael Thorton, rookie member of a black ops team known (rather appropriately) as Alpha Protocol. If you don&#8217;t know exactly what black ops are, well, it means that this team performs operations in the U.S. government&#8217;s interest but without falling under their jurisdiction. This strategy gives the United States plausible deniability should any of their operations become less than covert. In that case, the organization will be dissolved, and the people&#8230;well, they&#8217;re disposable.</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-4.jpg"><img class="alignleft size-full wp-image-33351" title="Alpha1" src="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-4.jpg" alt="" width="451" height="253" /></a>After the game hammers in that point for a bit, you find out exactly what it means to be abandoned and become a rogue agent to find out the truth behind an attack on a passenger jet. You&#8217;ve been fed lines from all over the place, so what&#8217;s true? You&#8217;ll have to perform a variety of missions to find out the real truth.</p>
<p>When you start the game, you&#8217;re given the opportunity to choose from several specialties, each with pre-leveled ability sets. These background selections include a soldier, tech specialist and complete rookie (where you start out with a blank slate and specialize when you&#8217;re given the opportunity). This is only the first of the options you&#8217;re given &#8211; see, Alpha Protocol purports to be about choice.</p>
<p>Sure, there are little things like changing how Thorton looks, but the majority of the choices you&#8217;ll be making come from dialogue options. It&#8217;s not the first time we&#8217;ve seen systems like this &#8211; pretty much any BioWare RPG has similar elements. However, instead of knowing exactly what&#8217;s going to come out of your character&#8217;s mouth, you choose a stance instead. During timed segments (I think they&#8217;re supposed to be designed so that you don&#8217;t second-guess yourself, but I usually had enough time to change my stance before it was final), you can choose to be suave, aggressive or professional. Occasionally, a context-sensitive fourth option will show up: Do you want to execute the person you&#8217;re talking to? It might change the entire rest of the game, and even the end game. You might take them by surprise and just attack them.</p>
<p>Different people like different approaches. You&#8217;ll learn this after a few encounters. Your choices will affect Michael&#8217;s relationship with those around him, and he&#8217;ll get different ability bonuses based on his rapport with those around him. He may even end up enticing a lady or two to fall in love with him (because, really, what is a system like this without potential love interests?). As your reputation changes (due to the effects of conversation or Michael&#8217;s actions), you&#8217;ll get different handler bonuses.</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-5.jpg"><img class="alignright size-full wp-image-33352" title="Alpha 2" src="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-5.jpg" alt="" width="448" height="246" /></a>Alpha Protocol gets a few things right. The story is incredibly realistic and hits pretty close to home, especially now, since we&#8217;re living in an age where it&#8217;s completely reasonable to worry about the effects of terrorism and war on U.S. soil. So, if you&#8217;re a fan of games like Call of Duty: Modern Warfare, you&#8217;ll probably find something about the story that you love.</p>
<p>The methods of gathering intel (through conversation or just flat-out purchasing it from the black market) are also incredibly reasonable. The use of email between missions (in cases where you need to reply, you choose from three canned responses related to your stances) is both fun and informative. Really, if you don&#8217;t do it, you&#8217;re missing out &#8211; but sometimes, you&#8217;re required to. The fact that several missions have you redirecting email and hacking into servers also serves as a sobering reminder that most of the forms of communication we have today definitely aren&#8217;t secure. But it&#8217;s also an awesome way to get contextual information during a mission.</p>
<p>The fact that the order you take on missions can affect the information you have is also an awesome addition. Normally, a game gives you a choice of missions and you just do them. Here, choosing one mission over another can reduce enemy manpower against you in later missions or reduce the amount of munitions that a faction has in the first place. Choosing a &#8220;dialogue&#8221; mission first could have a different effect on subsequent missions. Dialogue missions can take several paths, not all of which are preferable or beneficial to you. After completing an initial mission set, Michael can also move between Taipei, Rome and Moscow for missions as he pleases.</p>
<p>The gadgets that Michael has at his disposal are genuinely cool. Radio mimics allow you to remotely disable alarms (which is beneficial to your overall enjoyment), EMP units disable other lock systems and he&#8217;s got an arsenal of mines, bombs and other Things That Go Boom in the inventory (well, once you buy them).</p>
<p>But for every success the game has in its design, it could have benefited from some additional refinement, editing and direction.</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-6.jpg"><img class="alignleft size-full wp-image-33353" title="Alpha 3" src="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-6.jpg" alt="" width="395" height="247" /></a>As a supposed jack-of-all-trades, Michael has skills that range from weapons specialties and martial arts to hacking. But a lot of these controls are incredibly clumsy. Because everything is presented so quickly in the beginning (admittedly in a very clever way), it takes a few hours of play before you really understand all of them and they become not-quite-second nature.</p>
<p>In firefights, the enemy AI shows through relatively quickly, and your adversaries are just plain dumb. About half of them have a strategy that involves just running up to Michael and attempting to punch him in the face. Even if you&#8217;ve been hiding since the beginning of a mission, some enemies are waiting for you when you open a door, fists prepared for the punching. Also, even on &#8220;Easy&#8221; difficulty, some of them are just ridiculously hard to take down. I mean, how many head shots can your typical henchman take? Some of these guys take four head shots 15 feet away from point-blank range with a pistol and keep walking. I mean, I could understand that kind of behavior if you were shooting from 100 feet away, but these guys must have skulls made of metal or something. Even if you&#8217;re dishing out some hand-to-hand combat, enemies can block attacks, while it just seems like you can&#8217;t. At all.</p>
<p>Oh, also &#8211; these guys love grenades. I wonder how on Earth they carry them all, because if Thorton can only keep about 200 bullets on hand for his SMGs, there&#8217;s no way that enemies can have that much firepower on them. So grenade spam rains down upon you regularly. (Even though your intel on some groups seems to indicate that it&#8217;s preferred by certain factions, this <em>so</em> doesn&#8217;t seem to be the case.)</p>
<div id="attachment_33354" class="wp-caption alignright" style="width: 404px"><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-8.jpg"><img class="size-full wp-image-33354" title="Alpha 4" src="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-8.jpg" alt="" width="394" height="245" /></a><p class="wp-caption-text">When you can find actual cover, you can blindfire.</p></div>
<p>While I&#8217;m on the subject of combat, the game does have a cover system. (Yay!) Unfortunately, it&#8217;s incredibly unpredictable. (Boo!) You can take cover behind several items, but the problem is that you never know which ones. See some boxes? Are they the same height as Mike? Sure, try to take cover! Oh, wait. It&#8217;s not cover after all. Even if it feels like it has every right to be &#8211; perfect height and location, apparently, do not a cover make. Even when you do find cover, it&#8217;s way too easy for an enemy to just shoot right through the thing. I thought the point of cover was&#8230;no? Oh. (Never mind, I apparently got it wrong.)</p>
<p>To make matters even more confusing, stand close to a wall to pick something up off the floor (briefcases and duffle bags full of cash are often just lying around &#8211; you&#8217;d think these international organizations would be more careful with that kind of stuff), and you might end up using that wall for unintentional cover, since the &#8220;pick up&#8221; and &#8220;take cover&#8221; buttons are exactly the same. This would be fine if it was just a matter of moving out of cover, but it&#8217;s not so easy every time. Usually, Michael is stuck in his crouch pose, which makes him move more slowly and requires another, more difficult, button press (L3) to walk normally.</p>
<p>When it comes to safe cracking and computer hacking, these tasks just get old fast. To turn off alarms (which your enemies are surprisingly quick to activate, even in the midst of taking bullets), you have to flip circuits, one at a time. They&#8217;re numbered, and &#8220;wires&#8221; lead to switches at the bottom of the screen. Once you get to a point where you&#8217;re trying to discern where seven different switches go, just radio in a false &#8220;all clear.&#8221; Save your sanity. Hacking involves playing a word search with two strings of letters and numbers amongst a sea of constantly-moving alphanumeric values. Theoretically, it&#8217;s easy, since you&#8217;re looking for the sets of things that aren&#8217;t moving, but since a timer is involved (as well as clumsy controls), you&#8217;ll likely end up straining your eyes to attempt getting it right on the first go to avoid an alarm.</p>
<p>I had problems with these two events (which happen far too often) on our 60&#8243; television. I&#8217;m afraid of what these tasks will look like on much smaller televisions. Really, say hello to eye strain.</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-9.jpg"><img class="alignleft size-full wp-image-33355" title="Alpha5" src="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-9.jpg" alt="" width="452" height="251" /></a>It&#8217;s unfortunate that you&#8217;ve got so much cracking and hacking to do, really, because this just isn&#8217;t fun at all. You might have some fun the first couple of times, when it&#8217;s relatively easy, but the more difficult these tasks get, the more you&#8217;ll hate to see a room full of computers, since it means you might have to hack one. Every mistake you make means less time to complete the task, so get used to hearing lots of alarms going off. You&#8217;re supposed to be concerned with the espionage part of missions (that is, not just barging in and killing everything that moves and isn&#8217;t your friend), but it&#8217;s completely impossible to do this. Sorry, unwitting faction members. You had no chance&#8230;with these controls, anyway.</p>
<p>Every once in a while, you&#8217;ll get to make another choice &#8211; how do you want to upgrade Thorton? Do you spend precious AP on martial arts skills or technology expertise? Whatever your choice is, make it wisely. If you don&#8217;t spend exactly the number of ability points you&#8217;ve been given, the remainder is lost in the ether, perhaps to reside in a Random Ability Slush Fund. I would have loved to build some up over time, but the developers didn&#8217;t seem to share in my vision. I consider this completely unfair, since those were points that I earned, and keeping a couple extra for my next set of upgrades would be awesome, since I would definitely need them to keep my hand-to-hand combat up to par &#8211; especially considering how many guys have it out for Thorton&#8217;s face. (He&#8217;s good-looking, I know, but really, guys. No need to be that jealous.)</p>
<p>As far as the visuals go, some textures definitely suffered from some pop-in. There was also some really odd usage of blurring. It should have made some objects look out-of-focus, but it didn&#8217;t always function properly. Occasionally, some levels had weird loading spots as well &#8211; one level seriously had to reload about once a minute while I played. Yes, the area in general was quite large, but needing to load from one room to the next, when I&#8217;d been playing in areas that were as large as 100 of those rooms? It just doesn&#8217;t make sense. Occasionally, I did notice a remarkable slowing of the framerate, but those instances were usually spread out. One spot during a mission also caused my PS3 to freeze completely, which is almost unforgivable for a game&#8217;s final build. (Returning to this same spot several minutes later in the mission caused a crazy amount of slowdown.)</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-10.jpg"><img class="alignright size-full wp-image-33356" title="Alpha6" src="http://cdn.gamingangels.com/wp-content/uploads/2010/06/Picture-10.jpg" alt="" width="397" height="248" /></a>The one way that Alpha Protocol redeems itself is through the story and the way that making choices can definitely affect the rest of the game. The narrative, and the way it is presented, is excellent. Unfortunately, Obsidian then took the RPG parts and slapped some action sequences on top of them. If the action wasn&#8217;t completely painful, I&#8217;d be OK with that. Unfortunately, the preceding paragraphs should have informed you otherwise.</p>
<p>If I were really making the choices, I&#8217;d want to redesign the entire game and pull out the action portions. (Actually, if we made it <em>Heavy Rain, Spy Edition</em>, that would be great.) Because of the way the game is designed, that would definitely mean just watching a lot of missions happen instead of actually playing through them, but action scenes intermixed with interrogations and dialogue choices sounds nice, especially when you&#8217;ve got the foundation that Obsidian&#8217;s already set up.</p>
<p>Alpha Protocol was clearly designed for multiple playthroughs.  If you can get through the action-oriented missions (AKA most of them) and make it all the way to the end, you once again get to decide the future. To play again, or to act like the government and deny Alpha Protocol&#8217;s existence?</p>
<p>The game is about choice, after all.</p>
<p>With some heavy editing and revision, I could have seen this title becoming one of the greats, but unfortunately, it doesn&#8217;t look like Obsidian got the chance to do a lot of that, even after pushing back the release date several months. An entertaining storyline and good RPG mechanics can&#8217;t make up for all of the things that were just plain bad in the action-oriented portions of this title, but they do make it worth at least one playthrough, in order to experience the novel way that even simple dialogue choices can affect your game.</p>
<p><em>Review copy was provided by SEGA and does not affect the outcome of this review.</em></p>
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		<title>Alpha Protocol Trailers For Your Consumption</title>
		<link>http://www.gamingangels.com/2010/05/alpha-protocol-trailers-for-your-consumption/</link>
		<comments>http://www.gamingangels.com/2010/05/alpha-protocol-trailers-for-your-consumption/#comments</comments>
		<pubDate>Wed, 19 May 2010 02:33:52 +0000</pubDate>
		<dc:creator>Tiffany Nevin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=32792</guid>
		<description><![CDATA[We&#8217;re creeping ever closer to June and the release of Sega and Obsidian&#8217;s &#8220;Alpha Protocol&#8221; Spy RPG. Not-so-coincidentally, they&#8217;re upping the promotion [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/05/Picture-32.jpg"><img class="alignright size-full wp-image-32793" title="Alpha Protocol shooting guns" src="http://cdn.gamingangels.com/wp-content/uploads/2010/05/Picture-32.jpg" alt="" width="376" height="197" /></a>We&#8217;re creeping ever closer to June and the release of Sega and Obsidian&#8217;s &#8220;Alpha Protocol&#8221; Spy RPG. Not-so-coincidentally, they&#8217;re upping the promotion level for the game. One new trailer was released in the past two days, along with another series of videos that shows just how much the gameplay can vary based on your choices.</p>
<p>Here&#8217;s the first, a trailer entitled &#8220;Small World.&#8221;</p>
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=100277"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=100277" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/alpha-protocol/9237" title="Alpha Protocol">Alpha Protocol</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/small-world-alpha-protocol/100277" title="Small World Trailer">Small World Trailer</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
</div>
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<p>The latter series of gameplay footage revolves around a man named Sergei Surkov and just how far you&#8217;re willing to go to get the information you need from him. At the conclusion of this video, you get links to your three choices. If you&#8217;re sneaky, you can see them all&#8230;but I won&#8217;t help you. (In the event that this doesn&#8217;t work, the link to the video is <a href="http://www.gametrailers.com/game/alpha-protocol/9237">here</a>.)</p>
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=100277"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=100277" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/alpha-protocol/9237" title="Alpha Protocol">Alpha Protocol</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/small-world-alpha-protocol/100277" title="Small World Trailer">Small World Trailer</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
</div>
</div>
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		<title>Alpha Protocol&#8217;s Dialogue System Trailer</title>
		<link>http://www.gamingangels.com/2010/04/alpha-protocols-dialogue-system-trailer/</link>
		<comments>http://www.gamingangels.com/2010/04/alpha-protocols-dialogue-system-trailer/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 00:31:11 +0000</pubDate>
		<dc:creator>Tiffany Nevin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=31738</guid>
		<description><![CDATA[Sega and Obsidian&#8217;s &#8220;Alpha Protocol&#8221; features a pretty sweet &#8220;dialogue system.&#8221; You&#8217;ll be picking dialogue options pretty quickly, rather than waiting a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/04/Picture-34.jpg"><img src="http://cdn.gamingangels.com/wp-content/uploads/2010/04/Picture-34-300x160.jpg" alt="" title="Alpha Protocol Dialogue" width="300" height="160" class="alignleft size-medium wp-image-31739" /></a>Sega and Obsidian&#8217;s &#8220;Alpha Protocol&#8221; features a pretty sweet &#8220;dialogue system.&#8221; You&#8217;ll be picking dialogue options pretty quickly, rather than waiting a ton before choosing which route you&#8217;re taking. This looks like it makes the interrogation sections of this Spy RPG pretty seamless. Take a look below.</p>
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<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/alpha-protocol/9237" title="Alpha Protocol">Alpha Protocol</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/dialogue-stance-alpha-protocol/64841" title="Dialogue Stance System Vignette">Dialogue Stance System Vignette</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
</div>
</div>
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		<title>PAX East Preview: Alpha Protocol</title>
		<link>http://www.gamingangels.com/2010/04/pax-east-preview-alpha-protocol/</link>
		<comments>http://www.gamingangels.com/2010/04/pax-east-preview-alpha-protocol/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 15:00:38 +0000</pubDate>
		<dc:creator>Cherith</dc:creator>
				<category><![CDATA[Angels on the Go]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[Marvel Ultimate Alliance 2]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[Role-playing game]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=30918</guid>
		<description><![CDATA[Stealthyslyth and I had the pleasure of sitting in on the SEGA demo for their upcoming Spy RPG: Alpha Protocol.  Now, I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_Logo.jpg"><img class="aligncenter size-medium wp-image-30924" title="AP_Logo" src="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_Logo-300x151.jpg" alt="" width="300" height="151" /></a><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_360FOB.jpg"><img class="alignright size-medium wp-image-30923" title="AP_360FOB" src="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_360FOB-213x300.jpg" alt="" width="213" height="300" /></a>Stealthyslyth and I had the pleasure of sitting in on the SEGA demo for their upcoming Spy RPG: <a class="zem_slink" title="Alpha Protocol" rel="homepage" href="http://www.sega.com/alphaprotocol/us/index.html">Alpha Protocol</a>.  Now, I went in not knowing much about the game, but with an open mind to be impressed.  First of all though, let me tell you that I had a long weekend over Easter and in that time I spent pretty much an entire day playing through <a class="zem_slink" title="Heavy Rain" rel="homepage" href="http://heavyrainps3.com">Heavy Rain</a> on the PS3.  And most of you will probably know what a huge <a href="http://www.gamingangels.com/2009/12/review-dragon-age-origins/" target="_blank">Dragon</a> <a href="http://www.gamingangels.com/2010/01/dragon-age-origins-360-patch-and-dlc/" target="_blank">Age</a> <a href="http://www.gamingangels.com/2010/04/review-dragon-age-origins-awakening/" target="_blank">fangirl</a> I am.  When you mix those two ideas together, a more story-driven RPG surrounding a single character sounds like a pretty cool concept.</p>
<p>And what we saw of Alpha Protocol seemed to fit that bill.  You play as Michael Thornton a spy part of an organization known as Alpha Protocol.  Typical to what we&#8217;re used to with Dragon Age or Mass Effect and to a different extent, Heavy Rain; your choices in the game will effect the storyline.  Now, more similar to Heavy Rain than the two <a class="zem_slink" title="Bioware" rel="crunchbase" href="http://www.crunchbase.com/company/bioware">Bioware</a> games I mentioned is the main character.  In Alpha Protocol, the <a class="zem_slink" title="Obsidian Entertainment" rel="homepage" href="http://www.obsidianent.com/">Obsidian</a> design team made a very conscious decision to single out a main character for you, versus giving you the option to pick one yourself.  By doing so, you as the player get a more thorough play experience as Michael.  Indeed, part of our preview included a cut scene from the game shown twice: both extremely different from one another as there had been far different choices made in the game leading to that scene.</p>
<p>An interesting addition to this sort of game play is the inclusion of timed dialogue choices; players have to be able to think quickly about the choices they want to make.  The games missions are based on the intrigue and danger of a spy life, and the choices made both in game play and dialogue options mean a richer and more varied play experience.  Now, the variety of choices available also mean that the type of spy you want &#8216;your&#8217; Mike to be, go right down to the type of weapons and abilities he has.  You can focus on being a stealthy, silent striker, a guns-blazing loud cowboy type, a martial arts guru, or non-stereotypical spy combination.  This also means, if you choose, you can make your way through the game and it&#8217;s missions without killing a single soul.  Hard to do, and not necessarily spy-like (unless you&#8217;re Chuck), but possible.  And that choosing who lives or dies means that characters reactions to Mike, and the story may change as you go based on that decision.</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_360_Screenshot_04.jpg"><img class="alignleft size-medium wp-image-30922" title="AP_360_Screenshot_04" src="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_360_Screenshot_04-300x168.jpg" alt="" width="300" height="168" /></a>Another interesting item about the timed dialogue options, and in fact, the entire dialogue options throughout the game is that they vary more than usual from our standard RPG fair.  Most of us are by now used to the dialogue trees common to most RPG games where if you don&#8217;t get the option you want in a conversation with a character, you can go back and cycle through the options differently to get the one your want.  Or, you can try and trigger different responses or options by continuing to go back and rehash old conversations.  In Alpha Protocol, this isn&#8217;t an option.  You make a decision for Mike to say something, and that&#8217;s it, it&#8217;s said and you&#8217;re on to the next topic.  This also means, much as we&#8217;ve seen with Heavy Rain or <a class="zem_slink" title="Marvel: Ultimate Alliance 2" rel="homepage" href="http://marvelultimatealliance.marvel.com/">Marvel Ultimate Alliance 2</a>, that it&#8217;s not about a specific dialogue option, instead Alpha Protocol has what they call the Dynamic Stance System (DSS) which means you&#8217;re not choosing a specific for Mike to say, but instead a &#8216;stance&#8217; for him to take: Aggressive, Professional, Suave; though they may not be labeled as such in the game.</p>
<p><em><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_360_Screenshot_03.jpg"><img class="alignright size-medium wp-image-30921" title="AP_360_Screenshot_03" src="http://cdn.gamingangels.com/wp-content/uploads/2010/04/AP_360_Screenshot_03-300x168.jpg" alt="" width="300" height="168" /></a>Now all that&#8217;s great, but what about the actual action?</em> I&#8217;m so glad you asked.<br />
We did get to see some action during the preview, but it wasn&#8217;t a hands-on so I can&#8217;t necessarily tell you HOW it played.  But from what we saw, combat moved pretty swiftly.  You will have the option of pausing to change weapons more suited to the moment, and there&#8217;s what looks like a pretty quick system of using the special attacks that Michael has based on the abilities you&#8217;ve chosen for him.  We watched some stealth abilities in action, which looked like they might be easier for game designers used to playing the same scene over and over at demos, but maybe would be tricky for players right out of the box.  That&#8217;s not to say they&#8217;re not neat, but that there might be a level of comfortability involved in pulling them off like we saw.  But, without a hands-on it&#8217;ll be hard to say more. I did like some of the stealth options though, especially a sort of &#8216;locator sense&#8217; which many of us are familiar with from other games, but might not necessarily be something you expect from a more realistic RPG.</p>
<p>Alpha Protocol, after previous delays, is looking to hit the shelves this June for both the Xbox 360 and the PC.  And, I&#8217;ll say it&#8217;s looking pretty darned good.  I know they showed me enough to at least get me willing to give it a go when it comes out.</p>
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		<title>E3 2009: SEGA&#8217;s Alpha Protocol</title>
		<link>http://www.gamingangels.com/2009/06/e3-2009-segas-alpha-protocol/</link>
		<comments>http://www.gamingangels.com/2009/06/e3-2009-segas-alpha-protocol/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 17:00:16 +0000</pubDate>
		<dc:creator>April Carlson</dc:creator>
				<category><![CDATA[Angel Life]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[espionage rpg]]></category>
		<category><![CDATA[Role-playing game]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=15095</guid>
		<description><![CDATA[A look at Sega's newest espionage RPG, Alpha Protocol.]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-logo.jpg"><img class="aligncenter size-medium wp-image-15102" title="alphaprotocol-logo" src="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-logo-300x136.jpg" alt="alphaprotocol-logo" width="300" height="136" /></a></p>
<p>Another game that was being featured by SEGA is their upcoming espionage RPG, Alpha Protocol.  You play a modern day spy with a morally ambiguous alignment that removes the good/bad elements normally found in role playing games.</p>
<p>The demo was lead by the game&#8217;s producer, Tim Ernst.</p>
<p>In this third-person RPG, you play as Michael Thornton and as with most RPGs, you are able to choose your look and weapons, and you are able to build trust with other characters.  The dialog system has been shortened so you will not see the long sentences or paragraphs that you usually see in traditional RPGs.  In Alpha Protocol, they have introduced a timer which creates some amount of tension by forcing you to choose to either be aggressive, to bluff, or to be honest.  Each response will trigger something different between you and the other characters &#8211; making things easier or more difficult by using how you respond to people.  As in real life, if you are constantly aggressive, you will find that you will make more enemies than you will friends and so-on.</p>
<p>The game also uses a reputation system that will affect how NPCs will perceive you.  There are 9 different skills that you can level up throughout the game.  Leveling up your skills will affect how well you can do certain thinks like hack into computers or use particular weapons.  There are even a variety of hacking mini games that you will need to beat in order to break into computers to gather intel and more.</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-ss3.jpg"><img class="aligncenter size-medium wp-image-15104" title="alphaprotocol-ss3" src="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-ss3-300x168.jpg" alt="alphaprotocol-ss3" width="300" height="168" /></a><br />
The game features many different weapons and armor that all have active skills and abilities that can be upgraded or modified.</p>
<p>You can choose to play the game with three different styles: combative, stealth, and attack.  You can engage in melee combat where you can choose to subdue or kill your enemies.  You can even score critical hits &#8211; if you keep the weapon reticle still, it will get smaller, and you can do more damage.  You can even level up in martial arts for more hand to hand combat skills.  With levels in the martial arts, you can go into Fury where you will enter a bullet-time mode that will slow time.</p>
<p>There are even mini boss battles &#8211; if you choose the attack option while in  conversations, certain characters will go into a mini-boss battle mode.  These generally don&#8217;t end in death but can change how the characters align with you.</p>
<p>When you complete missions, you go back to your safe house, your RPG hub, where you can check your email or go to the store to buy intel or buy and upgrade your weapons.  There is even a dialog system within emails where you can choose to be brief, direct, or snarky!</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-ss1.jpg"><img class="aligncenter size-medium wp-image-15099" title="alphaprotocol-ss1" src="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-ss1-300x170.jpg" alt="alphaprotocol-ss1" width="300" height="170" /></a><br />
During the demo, we got to see the same scene twice &#8211; each time using a different approach so that we could see just how much the character&#8217;s attitude will dramatically affect the outcome.</p>
<p>You can only go to Level 15, however, you will not max out your abilities your first run through.  You will need to play the game a few more times in order to fully max out all your levels.  The game promises 25+ hours of game play with over 40 missions available.  With the new dialog system, playing the game 2-3 more times seems likely as the outcomes will be change dramatically each time you choose a different approach so there seems to be some replay value to the game.</p>
<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-ss4.jpg"><img class="aligncenter size-medium wp-image-15101" title="alphaprotocol-ss4" src="http://cdn.gamingangels.com/wp-content/uploads/2009/06/alphaprotocol-ss4-300x168.jpg" alt="alphaprotocol-ss4" width="300" height="168" /></a><br />
My only issues with this version of the game was that the enemies seemed a little dumb.  Also, I did notice that the subtitles overlapped notifications like when you gain points in certain abilities.  I do hope this gets changed in the released version.  However, we were later notified that the game is still buggy, the kinks are being ironed out, and that the AI had to be lowered for E3 for demonstration purposes.</p>
<p>Alpha Protocol comes out later this fall for the Xbox 360, PS3, and the PC.</p>
<div><object width="420" height="339" data="http://www.dailymotion.com/swf/x9h6bn" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/x9h6bn" /><param name="allowfullscreen" value="true" /></object><br />
<strong><a href="http://www.dailymotion.com/swf/x9h6bn">Alpha Protocol E3 Trailer</a></strong><br />
<em>by <a href="http://www.dailymotion.com/Xboxlivefr">Xboxlivefr</a></em></div>
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