All Posts In » Game Developers Conference

  • 11Jan

    IGF Awards finalists for 2012 announced

    Juries for the Independent Games Festival have announced award finalists for their 14th awards presentation. These awards honor the best in independent games during the previous year. Almost 200 independent game experts made their recommendations, and the finalisst were chosen from those titles. Several games even managed to get multiple nominations, including Dear Esther, Spelunky, Fez, Frozen Synapse and Johann Sebastian Joust. All finalists will be playable at the Game Developers Conference 2012′s IGF Pavilion from March 7-9 at San Francisco’s Moscone Center. The Independent Games Summit itself is held March 5-6. In addition, juries are in the process of identifying finalists for the first-ever XBLA Prize, which includes a guaranteed publishing deal on Xbox LIVE and its related platforms — including Windows Phone and…well, just plain Windows. Here’s what’s up for $60,000 in prize money, including honorable mentions: Excellence In Visual Art Botanicula (Amanita Design) Dear Esther (thechineseroom) Lume

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  • 27Jul

    Move.me now available to help you use your PlayStation Move

    As announced at GDC, Move.me will allow you to create applications for use with PlayStation Move. To use it, you’ll need a PC in addition to your usual Move setup. What sort of things can you use this to develop? Well, Sony suggests education and physical therapy applications. (Or you can make a game with it if you want, I guess.) Anyone in academia gets this for free (and you’ve got to have a .edu email address to get in). Everyone else? That’ll be $100. So that might give you a little pause, but it is pretty cheap as far as developer tools go. And PS3 development is a pretty expensive endeavor to undertake most of the time. Here’s a link to a video showing off what others are doing with the tool. (I’d embed, but apparently that’s gone away.)  

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  • 04Jul

    Indie Games Festival accepting submissions through October

    The UBM TechWeb Game Network has officially announced that submissions are now open for the 2012 Independent Games Festival, held during the 2012 Game Developers Conference next March. This is the fourteenth annual showcase for independent video games, and all finalists’ games will be playable at the IGF Pavilion on the GDC show floor. The Main Showcase entrants have a due date of October 17, while Student Showcase games have until October 31. All finalists will be announced next January. The showcased games will be competing for $60,000 in prizes. The big whammy is the Seumas McNally Grand Prize, and its value has been increased to $30,000. On the smaller side, awards for Visual Art, Audio, Design, Technical Excellence, Mobile Game, Student Game and the Audience Award now come with a $3,000 price. No chump change, for sure. Winners will be announced at the Independent Games Festival Awards on March

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  • 11Feb

    “Shenmue” creator to receive GDC’s Pioneer Award

    Yu Suzuki, a game creator who has been with SEGA since 1983, will be receiving the Pioneer Award at the 2011 Game Developers Choice awards in San Francisco next month. Suzuki currently serves as a Special Advisor to SEGA, where he oversees the company’s content strategy. However, before that – he was making games. What games? Hang-On, Space Harrier, Out Run, and – oh yeah – Virtua Fighter. His first console title, made for SEGA’s Dreamcast, would be the one leaving us begging for sequels – Shenmue. It introduced the world to a giant sandbox before sandbox games were really the thing to make, and the adventure was awesome. (You also spent some time finding out where sailors hang out, which also happens to be an important life skill.) We got a Shenmue 2, but a third title probably won’t ever come. Too bad. Suzuki was the sixth person inducted

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  • 11Jan

    Nintendo President Satoru Iwata to keynote the 25th Game Developers Conference

    The Game Developers Conference is a quarter-century old, and a good friend of the event (in as much as it’s possible to be friendly with an event) is delivering the keynote – Satoru Iwata. Iwata, who has served as President of Nintendo since 2002, will deliver a speech directly related to the conference’s anniversary, titled “Video Games Turn 25: A Historical Perspective and Vision for the Future.” Both prophetic and nostalgic! I dig it. This will be the fourth time Iwata has appeared on the keynote stage at GDC. The first time, in 2005, he debuted technology that would later go into the Wii console. In 2006, he delivered a more traditional speech on engaging new game players. For his previous appearance in 2009, Iwata took the opportunity to introduce another addition to the classic franchise, The Legend of Zelda. “We are honored and pleased to welcome Mr. Iwata back

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  • 31Mar

    Bethesda Softworks Shows Off “Hunted: Demon’s Forge” at GDC

    During GDC, I got the chance to sit in a room full of journalists who were all about to be shown a new title by Bethesda Softworks that we hadn’t really heard much of anything about. Quietly, they started up their demo and we got pulled into the world of “Hunted”, a return to the Dungeon Crawlers of way-back when games were more about exploration than the “phat lewtz”. As the developers talked to us about how they each enjoyed the titles like Wizardry, Diablo and many others; they explained how Hunted would bring people back into the mindset of those titles. To be released on PS3, Xbox and PC – the group wanted to make a heavy focus on Co-Op gameplay because they felt that Dungeon games were always much more enjoyable when you had someone else to saddle up with and bring into the mix. As true as

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  • 15Mar

    GDC 2010 Sets a Record

    Organizers of this year’s Game Developers Conference (which just ended on Saturday) revealed today that this year’s conference had more attendees than ever, beating out 2009′s GDC by 1,250 people, making that an increase of just a little more than 7%. This includes developers, publishers, media, and people who want to be in the games industry. People in attendance were able to attend multiple lectures, the Independent Games Festival, the Game Developers Choice Awards, and even tutorials and roundtables. Another attraction was likely the keynote speech by Sid Meier. This comes on the heels of the announcement that GDC will be in the Moscone Center again next year, starting February 28.

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  • 12Mar

    Monaco Takes Home $20,000 Independent Games Festival Prize

    Pocketwatch Games’ Monaco got the really big prizes at the Twelfth Annual Independent Games Festival, hosted at GDC this week. The title received the $20,000 Seumas McNally Grand Prize for Best Independent Game, as well as the award for Excellence in Design. Both fairly big deals. Other award recipients for the year include PLAYDEAD’s LIMBO (Excellence in Visual Art and Technical Excellence), and Closure Team’s Closure (Excellence in Audio). Previous winners include a lot of titles we’ve come to know and love: Braid, Audiosurf, Castle Crashers, and World of Goo. Out of 301 entries, they had to be narrowed down by 170 judges, so the winners this year will likely show up as downloadable games on our consoles and computers at some point. Congratulations to all the winners from us here at GamingAngels – A full list is below. Seumas McNally Grand Prize Monaco, by Pocketwatch Games Innovation (Nuovo) Award

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  • 12Mar

    Bethesda’s New “Brink” Trailer

    This morning at GDC, Bethesda showed off a cinematic trailer for their new first-person shooter, Brink, which is coming this fall to PC, 360, and PS3 (Supposedly September 7, but that can always change). I would just say that it looks nice and fun, but it’s Bethesda – what do you expect? Video below. Video Games | Brink | GDC 10: Cinematic Trailer XBox 360 | Playstation 3 | Nintendo Wii

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  • 11Mar

    Study Reveals Likelihood of Online Gaming Currency Purchases, Offer Completion

    Have you played any online social games recently? If so, you may have noticed that they’re becoming tiny industry cash cows, even though you don’t really want to pay for currency. Game companies have noticed this, don’t worry. Offerpal, who runs quite a few of the promotions attached to game incentives, released the results of a survey at GDC that sheds light on some statistics related to social gaming currency incentives. First off, a little over half (53.3%) of people who play games are willing to complete marketing actions (like filling out a survey, buying from a specific online retailer, or watching a video) in exchange for in-game currency. Sure, that’s one way to do it. (Just a reminder that if you choose this route, be incredibly careful when completing these offers – especially the surveys! You don’t know who’s selling your information once they get it, and you have

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