All Posts In » Independent Games Festival

  • 06Feb

    Public voting for IGF Audience Award starts now

    Dig indie games? Good. It’s time for the Independent Games Festival’s Audience award to go public — that is, for voting. Any game chosen as a finalist is up for the vote. If you need to try some of them out to make your decision, that’s easy, even if you’re not able to attend IGF. On the Audience Award page, each game is marked to indicate whether or not there is a version available for you to play now (some games have beta versions, others are available for purchase). After you’ve played what you can, make your decision and vote. You’ll have to verify your decision through email, but that’s easy enough. Voting closes at midnight PST on February 19. Have you played any of the finalists? I’m personally a big fan of Lume and WAY, but I really, really wish Antichamber had a demo. I’ll have to check some more

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  • 04Jul

    Indie Games Festival accepting submissions through October

    The UBM TechWeb Game Network has officially announced that submissions are now open for the 2012 Independent Games Festival, held during the 2012 Game Developers Conference next March. This is the fourteenth annual showcase for independent video games, and all finalists’ games will be playable at the IGF Pavilion on the GDC show floor. The Main Showcase entrants have a due date of October 17, while Student Showcase games have until October 31. All finalists will be announced next January. The showcased games will be competing for $60,000 in prizes. The big whammy is the Seumas McNally Grand Prize, and its value has been increased to $30,000. On the smaller side, awards for Visual Art, Audio, Design, Technical Excellence, Mobile Game, Student Game and the Audience Award now come with a $3,000 price. No chump change, for sure. Winners will be announced at the Independent Games Festival Awards on March

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  • 17Feb

    Direct2Drive announces five finalists for IGF Vision Award

    Yesterday, Direct2Drive announced the five finalists for the Independent Games Festival’s Direct2Drive Vision Award, which recognizes the best indie games as voted by industry experts. The winner of the award receives: A $10,000 cash prize Distribution and promotion on Direct2Drive.com One “major label” license for GameSpy Technology including: Software development kits for unlimited Daily Active Users Access to professional level developer support A GameSpy Technology GDC 2011 swag pack Free admission to GDC 2012 The five finalists up for the prize are: Flotilla – An intriguing, slow-motion tactical space combat game from Blendo Games Confetti Carnival – A puzzle action title where gamers earn style points for smashing and blowing up colorful gummy creatures into confetti bombs, created by   SpikySnail Games Hazard: The Journey for Life – A philosophical first-person puzzle game that is as much about exploring abstract schools of thought as it is about gameplay, from Alexander

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  • 03Jan

    Independent Games Festival finalists revealed

    The Independent Games Festival has named their finalists for the 2011 awards at the 25th Game Developers Conference. The award show is held on March 2. This year there is an addition of Best Mobile Game which will be a tough category! “From scrappy single person start-ups to more robust indies, and from surprising debuts to surprise successes, this year’s finalist line-up is a perfect showcase of the breadth and diversity of what it means to be ‘independent’,” said IGF Chairman Brandon Boyer. “I’m excited to see all the developers represented gaining more recognition from a wider audience for what they’ve worked so hard to create, as the importance of the independent games community grows even further.” Winners will receive $5,000 prize and all the games will be on the GDC expo floor in the IGF Pavilion. Here are the nominees: Seumas McNally Grand Prize Amnesia: The Dark Descent (Frictional

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  • 29Jun

    2011 Independent Games Festival open for submissions

    The 2011 Independent Games Festival is now taking submissions. The Festival awards winners at GDC 2011 in San Francisco. Entries are due by October 18th for Main categories and November 1st for Student Showcase categories. Finalists will all be announced on January 2011. There are almost $50,000 in prizes. This year there is an additional award for abstract, shortform, and “otherwise esoteric ‘art games’”. Brandon Boyer, Chairman of the IGF, said of this year’s event: “Expanding the IGF to include mobile and more artistic experiences is our way of recognizing the constantly evolving landscape of indie game development, and the advancement of the expression possible in the medium itself. I’m more excited than ever to see what the indie community creates for this year’s festival, and wish all the entrants the best of luck!” Good luck to all those that enter! Find all the information here. Follow

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  • 15Mar

    GDC 2010 Sets a Record

    Organizers of this year’s Game Developers Conference (which just ended on Saturday) revealed today that this year’s conference had more attendees than ever, beating out 2009′s GDC by 1,250 people, making that an increase of just a little more than 7%. This includes developers, publishers, media, and people who want to be in the games industry. People in attendance were able to attend multiple lectures, the Independent Games Festival, the Game Developers Choice Awards, and even tutorials and roundtables. Another attraction was likely the keynote speech by Sid Meier. This comes on the heels of the announcement that GDC will be in the Moscone Center again next year, starting February 28. Follow

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  • 12Mar

    Monaco Takes Home $20,000 Independent Games Festival Prize

    Pocketwatch Games’ Monaco got the really big prizes at the Twelfth Annual Independent Games Festival, hosted at GDC this week. The title received the $20,000 Seumas McNally Grand Prize for Best Independent Game, as well as the award for Excellence in Design. Both fairly big deals. Other award recipients for the year include PLAYDEAD’s LIMBO (Excellence in Visual Art and Technical Excellence), and Closure Team’s Closure (Excellence in Audio). Previous winners include a lot of titles we’ve come to know and love: Braid, Audiosurf, Castle Crashers, and World of Goo. Out of 301 entries, they had to be narrowed down by 170 judges, so the winners this year will likely show up as downloadable games on our consoles and computers at some point. Congratulations to all the winners from us here at GamingAngels – A full list is below. Seumas McNally Grand Prize Monaco, by Pocketwatch Games Innovation (Nuovo) Award

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  • 04Jan

    12th Annual Independent Games Finalists Announced

    The Independent Games Festival (IGF) has announced the Main Competition finalists for the twelfth annual presentation of its awards, celebrating the most innovative creations to come out of the independent game development community this year. There are nearly $50,000 in prizes for various categories, including the $20,000 Seumas McNally Grand Prize, to be awarded on stage at the Independent Games Festival Awards on March 11, 2010 during the 2010 Game Developers Conference in San Francisco. There were 301 competition entries this year, an almost 35% increase over last year’s record 226 entries. And many of the entries are striking new titles from leading indie developers. This year’s finalists are led by multiple nominations for several notable games, including three nominations for innovative light-centric puzzle platformer Closure, and two nominations each — including a Grand Prize nomination — for Pocketwatch Games’ stylish co-op heist game Monaco, Hello Games’ polished stunt motorbike

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  • 03Nov

    2010 Independent Games Festival receives record amount of entries

    It’s a great time for innovation and creativity! The Organizers for the 12th Annual Independent Games Festival announced that they have received a record number of entries for the 2010 contest. So far there are 306 titles slated for the main competition, with 150 judges that have to play each one. The finalists will be announced in January and the winner will be announced at GDC in March. The eight major awards to be won are: Seumas McNally Grand Prize ($20,000) Excellence In Visual Art ($2,500) Excellence In Audio ($2,500) Excellence in Design ($2,500) Nuovo Award ($2,500) Technical Excellence ($2,500) Audience Award ($2,500) Direct2Drive Award (TBA) See information on all the entries here. The submission date did pass, so it looks like 306 will be the final tally. Good luck to all those involved! Follow

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