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	<title>GamingAngels &#187; NCsoft</title>
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	<link>http://www.gamingangels.com</link>
	<description>Gaming Community for female gamer or girl gamer</description>
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		<title>David Jaffe is your PAX Prime keynote speaker</title>
		<link>http://www.gamingangels.com/2011/06/david-jaffe-is-your-pax-prime-keynote-speaker/</link>
		<comments>http://www.gamingangels.com/2011/06/david-jaffe-is-your-pax-prime-keynote-speaker/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 15:00:14 +0000</pubDate>
		<dc:creator>Tiffany Nevin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[David Jaffe]]></category>
		<category><![CDATA[Keynotes]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[PAX Prime]]></category>
		<category><![CDATA[PAX Prime 2011]]></category>
		<category><![CDATA[SEATTLE]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=46732</guid>
		<description><![CDATA[Every PAX kicks off with a keynote, and PAX Prime will be no different this August. Twisted Metal and God of War&#8216;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2011/06/DavidJaffe.jpg"><img class="alignright size-full wp-image-46733" title="DavidJaffe" src="http://cdn.gamingangels.com/wp-content/uploads/2011/06/DavidJaffe.jpg" alt="" width="553" height="325" /></a>Every PAX kicks off with a keynote, and PAX Prime will be no different this August. <em>Twisted Metal</em> and <em>God of War</em>&#8216;s David Jaffe is headlining this time. No clue what he&#8217;s talking about, but I&#8217;m sure we&#8217;ll find out soon.</p>
<p>Over 100 exhibitors will be at this year&#8217;s show, including 2K Games, Activision, BioWare, NCsoft, Capcom and Turbine. If you&#8217;re into tabletop games, don&#8217;t worry — exhibitors like Wizards of the Coast will also be on hand.</p>
<p>As far as activities go, Microsoft is hosting Halo Fest, concerts are happening every night, competitions will be held and there are constant panels. (Really, you&#8217;ll probably find something interesting in every timeslot.)</p>
<p>PAX Prime is scheduled for August 26-28 at the Seattle Convention Center. If you don&#8217;t have a pass yet, you&#8217;re not getting one, because they&#8217;re completely sold out. None of this last-minute stuff this time. They&#8217;re all gone for real.</p>
]]></content:encoded>
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		<title>Interview: Melissa Bianco City of Heroes Lead Designer</title>
		<link>http://www.gamingangels.com/2011/04/interview-melissa-bianco-city-of-heroes-lead-designer/</link>
		<comments>http://www.gamingangels.com/2011/04/interview-melissa-bianco-city-of-heroes-lead-designer/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 13:00:00 +0000</pubDate>
		<dc:creator>geekwoman</dc:creator>
				<category><![CDATA[Women in Games]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[CoH]]></category>
		<category><![CDATA[girl gamer]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=44541</guid>
		<description><![CDATA[City of Heroes is the long standing do-it-yourself super hero game from NCSoft. It takes some special talents and tenacity to stay [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2011/04/melissa_bianco.jpg"><img class="alignright size-medium wp-image-44547" title="melissa_bianco" src="http://cdn.gamingangels.com/wp-content/uploads/2011/04/melissa_bianco-186x300.jpg" alt="" width="186" height="300" /></a>City of Heroes is the long standing do-it-yourself super hero game from NCSoft. It takes some special talents and tenacity to stay on top of an MMO industry which has crushed so many franchises. City of Heroes Issue 20: Incarnates was released recently, and the franchises 7th anniversary is coming up. Geek Woman does a Q&amp;A with Melissa &#8220;War Witch&#8221; Bianco, one of the leading game designers for Paragon Studios. She is one of the longest standing members of the City of Heroes team. Over the last 7 years, Melissa was primarily in charge of developing and implementing zones and missions in game as well as plotting events and easter eggs. She was promoted into the role of Lead Designer in January 2010, when she began taking over for Positron, and then took on a more &#8220;hands-on&#8221; role in systems development.</p>
<p><strong>Geek Woman: I know many young women would love a long term job at an MMO, how were you able to accomplish the dream?</strong></p>
<p><strong>Melissa Bianco:</strong> I was introduced to video games back in the 80s by a friend of mine in elementary school who had an Atari.  The first game (other than Pong) that I ever played was Space Invaders.  As I graduated high school and moved out, I was able to pick up a PC and began playing PC adventure games like Phantasmagoria, Silent Hill, and Noctropolis (one of my all-time faves).  From there, it was simply a matter of getting in on MMO betas – which I did.  Everything from Meridian59 to The Realm, EverQuest and Anarchy Online.  I was hooked!</p>
<p>By the time the City of Heroes opportunity came around, I’d been a gamer for several years (not just PC, but I was an avid SNES console player, too).  My husband was the one who found out about City of Heroes hiring back in late 2001.  He heard they were in development and just happened to be in San Jose.  So, in the great philosophy which I have long adopted, “Go Big or Go Home” – I sent them an email and inquired about whether or not they needed administrative help.  I had absolutely NO practical experience other than playing games, so I didn’t want to push my luck.  But what I DID have experience in, office management, they happened to of had a need for.   (By the way, this is pretty important for people wanting to get into the industry to keep in mind; not everyone gets hired on as a designer or artist.  Sometimes, you have to fit a need before you get a shot at the brass ring.)</p>
<p>So I checked out their website and sent an email offering my services, and discovered they were in the middle of a move (from Kings Row to the new studio), but that they’d get back to me once they were settled in.  And then I didn’t hear anything back for a couple of months.  I was disappointed, but – hey, what was I thinking?  A job in the game industry?  Pipe dream!  So in early 2002, I was about to head off to a job interview within the Neurosurgery Department at Stanford University when I got a call to come in.  I was hired that day.  (Yes, I blew off Stanford.)</p>
<p><strong>What’s your educational background?</strong></p>
<p>I graduated high school in North Vancouver, British Columbia (Go, Argyle!) in 1987 and then frittered away my first semester at Capilano College (now University).  I knew that I wanted to be involved in a creative industry and, at the time, I was really hoping for it to be the film industry.  I never wanted to be IN FRONT of the camera, but I did want to be involved creatively.  So I applied for the Media Resources program at Capilano and was denied.  (Sad face.)  I took a Film History class, bought a motorcycle, worked in retail and reapplied for the next program.  I was accepted and graduated in 1991.</p>
<p>Around that time, I was also taking Screenwriting classes and Sign Language classes.  When I moved to California in 1999, I attended Ohlone College where I began working towards an AA in Sign Language, but because I wasn’t a Resident, the tuition fees were killing me and I had to drop out and “get a real job.”  Luckily for me, that “real job” became City of Heroes.  Since 1999, I’ve worked full-time and taken classes in my spare time.  I love learning new things.  It never gets old.</p>
<p><img class="alignright size-large wp-image-44545" title="CoH1" src="http://cdn.gamingangels.com/wp-content/uploads/2011/04/CoH1-720x540.jpg" alt="" width="504" height="378" /></p>
<p><strong>What did you do at CoH before you became lead designer?</strong></p>
<p>Ha ha!  Everything.  When I first started, as I said, I was the Office Manager, so the majority of my day was filing, payroll, paying bills, and making sure the administrative side ran smoothly.  The “day of transition” came when I was asked if I had time to help out with placing some navigational beacons in-game so that the MOBs could navigate the terrain.  I’d never done anything like that before, never used an editor, but I wanted to help out so I said, “Sure!”</p>
<p>That was my first “design task.”  It was ridiculous how uncoordinated I was with a 3D editor.  Z-axis?  X-Axis?  Depth?  It was like a Lucy Skit. But, time and experience have a way of teaching you and so I picked it up, and then I was needed for something else, which I gladly agreed to.  And then another thing.  And another.  Finally, they transitioned me into an “Associate Designer.”   That day was amazing.  I was so excited!</p>
<p>I never actually “built” anything at first, I just placed it.  My niche was working in the World with the editor.  Eventually, I was promoted to Designer, then Staff Designer, then Senior Designer, and then Lead.  My first love has always been World, and so that is where I am most comfortable.  That happened over a several year period.  So I can say that I copied, filed, worked in the editor, wrote dialogue, wrote missions, built and placed spawns, designed trials (Eden and Sewers), populated zones (a ton of ‘em), built mission maps, began to lead teams, and placed plenty of Easter Eggs.  J</p>
<p><strong>City of Heroes has been a successful MMO for many years now, what is your secret?</strong></p>
<p>You know, I’ve often thought about that myself.  I’ve looked at our situation and other games and I’ve seen them fade away where we’ve just kept on going.  I’m going to guess that it’s a combination of being the first in the genre (so that gave us plenty of time to iterate and add content), being the right genre at the right time (look how popular comics and movies like Spider Man are!), and having a game that was attractive to the casual player.</p>
<p>Until City of Heroes, we were still running back to our corpses, camping spawns, losing skills and stats every time we died, and being forced to endure a really long “educational” curve before being able to go out and play.  Many games at the time required a major commitment, but people could pop into our game for 30 minutes to an hour and accomplish something.  Not only that, we were a city of heroes, uniquely created – every one, in a time where customization was on par with picking your dress color.  We gave players the ability to be utterly unique, tell their own stories, and play the way that they wanted to play.  And – come on – flying is cool, isn’t it?</p>
<p>In addition, we launched solidly.  I remember every launch day of every major MMO that I played from the mid-90s to City of Heroes and you hear horror stories about delays, crashes, and phrases like, “Soon.”  That was par for the course back then, things just had to get sorted out once you went live.  When City of Heroes launched, it may not have been seamless, but I remember it being pretty freaking close.  So much so that it was big news.</p>
<p><img class="size-full wp-image-44546 alignright" title="Wedding_Dress_Full" src="http://cdn.gamingangels.com/wp-content/uploads/2011/04/Wedding_Dress_Full.jpg" alt="" width="213" height="414" /></p>
<p>Finally, I think we tapped into a market that no one else had seriously reached.  The casual female.  All those wives and girlfriends who were really NOT into running around the forest as wood elf ranger, could definitely get behind a hot looking woman in spandex blasting bad guys with lightning bolts for a few minutes.  I heard tons of stories of wives who weren’t interested in playing City of Heroes, who just happened to look over their husband’s shoulder and go, “Huh…maybe I should check that out.”  And then they started playing, too.</p>
<p><strong>Can you tell us how you developed and implemented zones and missions in the game?</strong></p>
<p>At first, I didn’t have much control over content.  I was an Implementer, not an Architect.  Our styles have changed over the years as people have come and gone, and it’s always interesting to see the difference between where we were and where we are.  I am in a unique position to actually remember these things.  When we first started, we were very “mad lib” with our mission and world population approach so that we could produce a lot of content.  We had to.  We had a ton of zones built and very little time to get them populated.</p>
<p>Over time, lessons had been learned and we couldn’t just slap a zone together and toss in some missions and hopefully they’d somehow come together.  We began asking key questions:  why did this zone exist, who’s telling the story, how is the world supporting that story, and what are we doing differently in our missions to tell it?  Striga Isle was a turning point for us.  Ever since, our entire methodology became about cohesion and lore.  This is a big deal.  You have to outline it all, we have a kick-off to make sure that the story being told fits the lore (after several years live, we have a lot of lore to be faithful to), and that all departments can accommodate the vision.  It’s a much more streamlined and efficient process, but there is no loss of creativity, and when it comes together, man – that’s magic.</p>
<p><strong>It must have been fun to be the person who is plotting events and easter eggs?</strong></p>
<p>It is!!  I mean, I’m not the only one who’s done that, but I’ve been pretty sneaky over the years.  Easter Eggs are the reason I will walk every pixel of every contained area in a map, just to see IF there’s something fun there.  Or hidden.  Actually, I blame Zelda for that because I was always looking for those cracks in the wall for some great reward.  This is a very simple and fun way for me to get people exploring and, hopefully, smiling.  My easter eggs are, by definition, never very serious, but hopefully they are fun.  Joe Morrissey, one of our senior designers, and I had a great time with the Easter Eggs in the Midnighter Club.  I thought I was being so tough on the clues, but people blew through them like I gave them an Answer Sheet.</p>
<p>And plotting just comes naturally to me.  You should hear my maniacal laugh, it’s really quite something.</p>
<p><strong>The most recent expansion pack, Going Rogue did very well while other franchises are going belly up, did you have a hand in that?</strong></p>
<p>I did!  I stepped into the Lead role to help get Going Rogue out the door.  At the time, Matt “Positron” Miller was heads down working on the Incarnate System and they needed someone to drive the Design team to meet our goals and put out quality world and mission content for the expansion launch.  Not only that, we were also introducing the Going Rogue system, a new universe, 20 levels of content, new power sets, and the list goes on.  It was a big expansion with a lot of moving parts and we needed to make some big decisions to hit dates, not kill ourselves (more than we did), and put out a product that was solid.  Not just visually, (I will sing the praises of the Art team forever, because ever since we launched GR, the quality on every new asset that goes into the game is heads and shoulders above anything we’ve ever done), but technically and creatively.</p>
<p>Until Going Rogue and Praetoria, the majority of my influence was focused on implementation or zone mechanics.  This project had me in on the very beginning, sitting in conference rooms with Joe Morrissey and coming up with how we were going to present this alternate Praetorian universe.  Man.  Talk about jumping in the deep end on your first try!  But we did it.  It was quite an experience being involved in every piece of every discussion from what are we going to call it, what will the “feel” and “tone” be, to what do you think of this mailbox?  I mean, it was epic in terms of considerations, schedule, and all the little icky picky stuff.  I learned more in one concentrated year of leadership than I did over the several years before.  It was like a crash course in game development and, as Lead Designer, I felt the weight of the success (or failure) of this product rest heavily on my shoulders.  So that was a lot of pressure.  It was pressure to keep the team focused, motivated, and positive, make smart decisions, and make sure that I was communicating with the rest of the departments.  It all worked out in the end and Going Rogue has been great.</p>
<p><strong>CoH is all the way up to Issue 20, what impact will the new update have on the franchise?</strong></p>
<p>It’ll be epic.  This is the Incarnate System! Positron’s creative brainchild!  He’s been working on this for a while now so all those level 50s have something new to experience and work towards.  And not just something to do, but the Incarnate Trials are tough!  They require planning and execution and coordination.  They’re tied into the Well of Furies, where Statesman and Lord Recluse received their Powers.  This is big, not just from a lore and story perspective, but from an achievement perspective as well.</p>
<p><strong>How important a role does player feedback play into the success of the franchise and studio as a whole?</strong></p>
<p>It’s critical.  You may put together a game that you absolutely love.  You think it’s the cat’s meow, visually, technically, and from a content perspective, but if no one likes it, you have no players.  We’ve listened to our players over the years and we have taken into account their feedback.  Not all the time, obviously, because they don’t have the insight into the direction, limitations of system, or risk vs. reward perspective that we do, but if it’s a good suggestion that we can implement, of course we’re going to take it into consideration.  That’s what beta is for.  That’s what forums are for.</p>
<p>We’ve gotten extremely valuable feedback from our players on some of our big ticket item systems such as super sidekicking, a lot of the content for Issue 19, the mentor project, merging the markets (loudly!), our trials, costume suggestions, powers suggestions, the Going Rogue system, and other really key features.</p>
<p><strong>Do you have a character in the game that you like to play as?</strong></p>
<p>I have many.  But, besides War Witch, my favorite character is a tall lanky black-clad attitudinal woman whose acerbic wit and wicked outfit  is matched only by her desire to help others.  She’s fun.  J  (And no, I’m not revealing her name.)</p>
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		<title>Review: Aion 2.0 &#8211; Assault on Balaurea</title>
		<link>http://www.gamingangels.com/2010/12/review-aion-2-0-assault-on-balaurea/</link>
		<comments>http://www.gamingangels.com/2010/12/review-aion-2-0-assault-on-balaurea/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 16:53:14 +0000</pubDate>
		<dc:creator>stealthyslyth</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion 2.0]]></category>
		<category><![CDATA[Assault on Balaurea]]></category>
		<category><![CDATA[gamingangels]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[NCsoft]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=40549</guid>
		<description><![CDATA[Rating: T for Teen Genre: MMORPG Players: Multiplayer Publisher: NCsoft Release Date: September 7, 2010 TRY My MMO life started after being [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/12/Aion-Assault-on-Balaurea-1283114016.jpg"><img class="alignleft size-medium wp-image-40611" title="Aion-Assault-on-Balaurea-1283114016" src="http://cdn.gamingangels.com/wp-content/uploads/2010/12/Aion-Assault-on-Balaurea-1283114016-209x300.jpg" alt="" width="167" height="240" /></a>Rating: </strong>T for Teen<br />
<strong>Genre: </strong>MMORPG<br />
<strong>Players: </strong>Multiplayer<br />
<strong>Publisher: </strong>NCsoft<br />
<strong>Release Date: </strong>September 7, 2010</p>
<h1 style="text-align: right;"><em>TRY</em></h1>
<p>My MMO life started after being exposed to Guild Wars and some other Free to Play games. It then progressed to my current love of World of Warcraft. But I will admit I do still pick up Guild Wars from time to time as well as checking out other MMOs when I hear of an interesting one. Aion has been one of those games that I have been wanting to play now for a bit but never had a chance to until Aion 2.0 or Aion: Assault on Balaurea came out. I thought the graphics looked great and the idea of my character having it&#8217;s own wings was pretty cool.</p>
<p>Speaking of characters, I enjoyed the customization. Coming from WoW it&#8217;s a lot more detailed than what I&#8217;m used to, and I loved it! And the beginning levels are great with teaching you what you need to know about playing Aion. The controls were pretty easy to pick up. Especially if you&#8217;re familiar with the basics of how MMOs play. What did strike me as different was how integral the crafting was. Coming from games where I tend to let those be more of a side thing to make money, in Aion the crafting is a lot more part of the game experience. But in the end this means that you can just make your own gear fairly easily instead of hoping for drops. So you may be spending some extra time getting mats and spending your own money but it&#8217;s worth it.</p>
<p>The questing experience is also quite fun. Aion has a good story to it, and I can definitely see the appeal in it to more zealous fans. I was able to quest fairly easily and if I needed help the other players were pretty friendly and willing to help out. I also dabbled a little bit with some PvP which is made interesting since you are able to fly around. I got destroyed quite a bit but it was still fun to play it.</p>
<p>Assault on Balaurea adds in some great things to the original game! The level cap was raised to 55, new zones and instances and weapons. There is also the new addition of windstreams which help to make flying easier for long distances. Windstreams help players move faster so that they don&#8217;t have to worry about their flight timers running low before reaching where they have to go. And now players can also have some adorable non-combat pets!</p>
<p>In general I did enjoy playing Aion and for the time that I did it was a great way to take a break from my main MMO of choice. And I&#8217;ll probably go back to it now and then when I can afford the monthly fee. I do recomnned checking trying the game to see if you like it. It&#8217;s definitely one of the better ones out there, and Assault on Balaurea adds to the original quite well.</p>
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		<item>
		<title>Slash Info: Post-Halloween Edition</title>
		<link>http://www.gamingangels.com/2010/11/slash-info-post-halloween-edition/</link>
		<comments>http://www.gamingangels.com/2010/11/slash-info-post-halloween-edition/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 17:01:07 +0000</pubDate>
		<dc:creator>Xalaga</dc:creator>
				<category><![CDATA[Angel Life]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Forsaken World]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Legend of Martial Arts]]></category>
		<category><![CDATA[MapleStory]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[Tera]]></category>
		<category><![CDATA[Vindictus]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=39209</guid>
		<description><![CDATA[Welcome to another edition of Slash info! Brought to you by Gaming Angels : Stealthyslyth &#38; Xalaga. Also the letter M&#8230;.for MMORPG. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://cdn.gamingangels.com/wp-content/uploads/2010/10/slash_info2.png"><img class="aligncenter" src="http://cdn.gamingangels.com/wp-content/uploads/2010/10/slash_info2.png" alt="" width="810" height="137" /></a></p>
<p>Welcome to another edition of Slash info! Brought to you by Gaming Angels : Stealthyslyth &amp;  Xalaga. Also  the letter M&#8230;.for MMORPG.  ¬_¬</p>
<p>The past week held a slew of Halloween events in the MMO community. Were you able to get some good Halloween loot and enjoy the festivities? Well in at least one MMO the festivities are still going! Which leads us into our first news item:</p>
<p><strong>Vindictus: Fall Fear Festival</strong></p>
<p>So Halloween has come and gone and the pumpkins are long gone from your front porch.  This, of course, doesn&#8217;t mean that you can&#8217;t still get your &#8220;Halloween on!&#8221; in Vindictus.  The celebration doesn&#8217;t stop until November 20th!!!  You still have a chance to check out the decorated Colhen,  enjoy various Halloween themed events and receive spooktacular prices.  Had enough? Well they don&#8217;t think so and have released a new video showing off the many powers of Evie, the new mage character.  Oddly enough&#8230; I like her name <img src='http://cdn.gamingangels.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong>Tera</strong></p>
<p>En Masse Entertainment just recently unveiled two new flythrough videos showcasing  Shara and Auron for the upcoming Action MMORPG Tera.<br />
•	The Celestial Hills:<br />
Mysterious floating monoliths dominate the reddish-brown landscape of the Celestial Hills. Their presence is a mystery for players to explore as they journey through the area—no present-day inhabitants know the true nature of the monoliths dating back to before the Divine War that ended with the gods’ power diminished and the rise of the Age of Mortals.  <a href="http://www.youtube.com/watch?v=6_AeeJfvohY">Tera: Celestial Hills &#8211; YouTube</a></p>
<p>•	Pora Elinu:<br />
Named for Elinu, the creator goddess of the popori, the lands surrounding the tree city of Pora Elinu evoke the poporis’ origin as nature spirits, with lush groundcover and light forests flanking numerous ponds and glades.  <a href="http://www.youtube.com/watch?v=ZCRbOcyR8oA">Tera: Pora Elinu &#8211; YouTube</a></p>
<p>Both @<a href="http://twitter.com/stealthyslyth" rel="nofollow" target="_blank" title="View stealthyslyth's Twitter Profile">stealthyslyth</a> and I were able to check out Tera at PAX prime in Seattle and were relatively impressed with the game. It&#8217;s definitely a game to check out.</p>
<p><strong><br />
Champions Online goes free-to-play!</strong></p>
<p>If you are a fan of City of Heroes/Villains, Champions online is just right up your ally.  This newcomer to the NCsoft family, will be Free-To-Play beginning of 2011. But If you can&#8217;t wait until then, they are planning on a free-to-play beta on November 9th.  If you want to know more check out the <a href="http://forums.champions-online.com/forumdisplay.php?f=175&amp;utm_source=newsletter&amp;utm_medium=email&amp;utm_campaign=10262010_Free2Play_NS">Free to play Q&amp;A</a>.</p>
<p><strong>Forsaken World: closed beta</strong></p>
<p>After receiving an unprecedented number of registrants for its close beta, Perfect World has released the Advent Trailer.  Check it out, its really neat.  <a href="http://www.youtube.com/watch?v=4w5a28dTD78">Forsaken World &#8211; YouTube</a></p>
<p><strong>Kung Foo! changed is name to Legend of Martial Arts</strong></p>
<p>The previously named Kung Foo! MMORPG by Perfect World Entertainment, based on a popular Chinese Tv Drama: &#8220;My Own Swordsman&#8221; it&#8217;s ready for close beta.   This game comes with a ton of things you can do&#8230;</p>
<ul>
<li> Martial Art Disciplines – Select and master your own martial art discipline to become a legend</li>
<li>Reavers Race – A demonic, non-human race that possesses special magical skills, choose to play as either the Berserker or Oracle class</li>
<li> Berserker class – Transform into a cat or wolf to greatly improve physical abilities</li>
<li> Oracle class – Summon gods from the underworld to activate special and more powerful magic spells</li>
<li> Transformation System – Over 100 different transformations available from purely aesthetic to others that bolster character attributes with passive benefits and skills</li>
<li> Weapons and Equipment – Choose from a variety of weapons ranging from deadly scythes to a number of silly, everyday household items including a plunger, guitar or frying pan</li>
<li>Legendary Weapon System – Achieve the top ranks on the leader boards and attain unique weapons to become a legend</li>
<li> Expansive Zones – Discovery in-depth zones including special starting areas for the underworld race</li>
<li> PvP Dungeons – Explore dungeons for loot and fight other players for the right to take down powerful monsters and bosses</li>
<li>Dungeon Matchmaking/Queue System</li>
<li>Character Personalization – Choose from hundreds of different fashion styles and customization options</li>
<li>If you are interested in been part of the Closed Beta, go to Legend of Martial Arts website and sign up!  The beta should start on November 24th.</li>
</ul>
<p><strong>FreeRealms is now Apple friendly</strong></p>
<p>With more than fourteen million registered players, Sony Online Entertainment in collaboration with TransGaming, inc, just released FreeRealms for the Mac.  Mac users will be able to enjoy the game with their PC friends on the same servers.  All you need to do is head to FreeRealms.com and download the game on your Mac!</p>
<p><strong>MapleStory Big Bang!</strong></p>
<p>This Big Bang is definitely not a theory, but an actual change.  MapleStory is getting revamped and a huge way! Updated user interface, higher resolution, better graphics, new character classes, a higher EXP curve, updated maps, are just among other exciting additions this update will have.  <a href="http://www.youtube.com/watch?v=5nhdLt_4S8A">MapleStory: Big Bang &#8211; YouTube</a></p>
<p>And with that, we leave you for another two weeks, when will be bringing you more news about the hottest MMORPGs out there.</p>
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		<title>Gain Access to the world of Aion with their new App</title>
		<link>http://www.gamingangels.com/2010/10/gain-access-to-the-world-of-aion-with-their-new-app/</link>
		<comments>http://www.gamingangels.com/2010/10/gain-access-to-the-world-of-aion-with-their-new-app/#comments</comments>
		<pubDate>Sat, 23 Oct 2010 12:01:17 +0000</pubDate>
		<dc:creator>netzach</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion Exchange]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[ISO]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[PC game]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=38758</guid>
		<description><![CDATA[Gamers are always on the go and I know that many of them are carrying the latest piece of technology with them [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-38759" href="http://www.gamingangels.com/2010/10/gain-access-to-the-world-of-aion-with-their-new-app/image001-7/"><img class="aligncenter size-full wp-image-38759" src="http://cdn.gamingangels.com/wp-content/uploads/2010/10/image001.png" alt="" width="513" height="235" /></a></p>
<p>Gamers are always on the go and I know that many of them are carrying the latest piece of technology with them as they travel. There it is no coincidence that a number of apps are geared towards the gamer. This is no different for the new app developed by NCsoft for ISO devices (iPhone, iPod touch and iPad). The app titled, <em>Aion Exchange, </em>is an app that lets gamers gain access to online world of the popular MMORPG, Aion without even having to gain access to a PC.</p>
<p>The main features of the app are;</p>
<ul type="disc">
<li><strong>My Aion and Item Search:</strong> View all the characters on your game account, along with stats, equipment, and more. In addition to giving instant access to character info, <em>Aion Exchange</em> also serves as a comprehensive item compendium containing information about all the equipment available in the game.</li>
<li><strong>Broker and Price Stats:</strong> Leverage the power of market trends and highly-indexed search criteria to ensure you’re on top of the latest Broker trends. See weekly and monthly insights for the top five auctions, most expensive auctions and least expensive auctions, all organized in helpful categories such as weapon, skill, consumable and more.</li>
<li><strong>Wish List: </strong>Similar to what one would find in many online stores, the Wish List allows gamers to add an item to a Wish List to see the lowest price and the number of auctions available for that item, making it easy to know when to snag your favorite item from the Broker.</li>
<li><strong>Push Notifications:</strong> A quick and convenient way to monitor how well your online transactions are going, push notifications will tell you the number of items you have sold without having to log on or open the app.</li>
</ul>
<p>With all these ways to gain access to the world of Aion while you are on the go, you will not feel the pressure while you are away from the keyboard. You know to do real life events.<br />
The <em>Aion Exchange </em>app is available under the Utility and Reference categories in the iTunes App Store for $1.99*. The 7.8MB download supports iPhone OS 3.0 or later in English, French and German. (Side Note: You need to have an Aion account in order to access the features of this app)</p>
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		<title>Undead Labs to create console-based Zombie MMO</title>
		<link>http://www.gamingangels.com/2009/11/undead-labs-to-create-console-based-zombie-mmo/</link>
		<comments>http://www.gamingangels.com/2009/11/undead-labs-to-create-console-based-zombie-mmo/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 20:07:16 +0000</pubDate>
		<dc:creator>GamingAngel</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Jeff Strain]]></category>
		<category><![CDATA[Massively multiplayer online game]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[SEATTLE]]></category>
		<category><![CDATA[Video game]]></category>
		<category><![CDATA[Video game developer]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=23216</guid>
		<description><![CDATA[Zombies are kindof a big deal. It seems that any book, movie, or video game that features zombies is an instant hit. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2009/11/undeadlabs.jpg"><img src="http://cdn.gamingangels.com/wp-content/uploads/2009/11/undeadlabs-300x184.jpg" alt="undeadlabs" title="undeadlabs" class="alignright size-medium wp-image-23217" height="184" width="300" /></a></p>
<p>Zombies are kindof a big deal. It seems that any book, movie, or video game that features zombies is an instant hit. Well that is what industry Veteran Jeff Strain is banking on with his new development studio, Undead Labs in Seattle.  The studio&#8217;s sole focus will be on creating a massively multiplayer online zombie game for console gamers.  </p>
<p>Strain knows the mmo space as he left NCsoft last summer to create Undead Labs.  He also worked at Blizzard Entertainment on Starcraft and Diablo. </p>
<p>“Every time I see a good zombie movie with friends, we spend days debating our strategies for surviving the zombie apocalypse,” said Strain. “The police station, or the supermarket? Garden rake, or staple gun? Bach, or the White Stripes? I’m a game developer, so I’d probably be useless for anything other than ghoul bait, but I’m excited to have the opportunity to build an MMOZ that lets us put those strategies to the test and find out for sure.”</p>
<p>Follow Undead Labs on <a href="http://twitter.com/UndeadLabs">Twitter </a> to watch for future details. </p>
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		<title>NCSoft&#8217;s various Halloween MMO plans</title>
		<link>http://www.gamingangels.com/2009/10/ncsofts-various-halloween-mmo-plans/</link>
		<comments>http://www.gamingangels.com/2009/10/ncsofts-various-halloween-mmo-plans/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 18:20:26 +0000</pubDate>
		<dc:creator>GamingAngel</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[Holidays]]></category>
		<category><![CDATA[Massively multiplayer online game]]></category>
		<category><![CDATA[NCsoft]]></category>

		<guid isPermaLink="false">http://www.gamingangels.com/?p=21416</guid>
		<description><![CDATA[We have more Halloween MMO goodness to talk about on GA. NCSoft just announced all their Halloween events across all their MMOs. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.gamingangels.com/wp-content/uploads/2009/10/Aionhalloween.jpg"><img src="http://cdn.gamingangels.com/wp-content/uploads/2009/10/Aionhalloween-300x179.jpg" alt="Aionhalloween" title="Aionhalloween" class="aligncenter size-medium wp-image-21417" height="179" width="300" /></a></p>
<p>We have more Halloween MMO goodness to talk about on GA. NCSoft just announced all their Halloween events across all their MMOs. Which they have quite a few now. I&#8217;m going to paste in all the events from the press release and you can pick which MMO you are interested in to read about. Enjoy and have a frighteningly good time! </p>
<blockquote><p>
Aion – Harvest Revel<br />
During the Fall harvest, the people of Atreia have always celebrated the bounty of the land. Years ago, the joy of the annual revels was troubled by an eclipse—a peculiar and magical eclipse that brought darkness to Asmodae and Elysea. Ever since, for days during Harvest Revel, the sky goes dark and the people of Atreia join in the hunt.</p>
<p>Asmodians celebrate the bounty through the Wild Hunt, racing after the Wild Kurthanir hunt leader and cooking special dishes made from the meat. On the other side of Atreia, the Elyos encounter undead creatures pulled back into a semblance of life by the power of the eclipse. Elyos must join roving Dark Night bands to hunt and destroy the undead before they invade Elyos villages.</p>
<p>Each day during Harvest Revel players will be rewarded for their investment with new lore and tasty treats including a Halloween Hat and candy that will transform players into in game creatures!<br />
• Starts: Sunday, October 25, 2009<br />
• Ends: Saturday, October 31, 2009<br />
Visit www.aiononline.com for more Aion-specific information.</p>
<p>Guild Wars – The Return of Mad King Thorn<br />
It’s Halloween in Tyria, and that means one thing: the return of Mad King Thorn! Similar to years past, the maniacal monarch has come to play, and he’s got a bag full of tricks and treats to delight and dismay. But non-tricksters fear not, there are plenty of ways to celebrate Halloween – participate in several special events (a new series of quests and a costume PvP brawl) or explore the decorated cities/towns adorned with Halloween décor.<br />
• Starts: Friday, October 23, 2009<br />
• Ends: Monday, November 2, 2009<br />
Visit www.guildwars.com for more Guild Wars information.</p>
<p>City of Heroes – Triumph over the New Deadly Halloween Apocalypse<br />
Players brace themselves for a new apocalypse as City of Heroes’ annual Halloween Event returns with legions of Zombies, Werewolves, Jack-o-Lanterns, and other foul denizens descend upon Paragon City and the Rogue Isles. This year they&#8217;re bringing even more powerful allies! The new apocalypse is deadlier than ever as mysterious monstrosities join forces with the Eidolons, Shivans, and others. Paragon City and the Rogue Isles are in terrible peril, and only the greatest Heroes and Villains can turn back the tide. The greater the challenge, the greater the reward!<br />
• Starts: Tuesday, October 20, 2009<br />
• Ends: Tuesday, November 3, 2009<br />
Visit www.cityofheroes.com for more City of Heroes information.</p>
<p>Lineage II – “Scarecrow Jack” and Halloween Adena Art Contest<br />
Halloween is just around the corner and players can win in-game prizes by showing off their creative holiday spirit. Players are encouraged to create and share their Halloween and/or autumn themed adena art (visual art created by dropping adena on the ground in-game to create an image seen from above.) For those just looking to have fun this Halloween, players can don a “Scarecrow Jack” illusion featuring two animated emotes. Along with the illusion, players will receive 5 revita pops to refill their vitality bars while in game.<br />
• Starts: Wednesday, October 28, 2009<br />
• Ends: Thursday, November 19, 2009<br />
• Deadline for art submissions is Saturday, October 31, 2009 at 11:59pm CDT<br />
Visit www.lineage2.com for more Lineage II information.</p>
<p>Lineage – “Cavern of Chaos” Costume Party<br />
The Lineage team is hosting the in-game party of all parties this Halloween – costumes not required, but highly encouraged! In addition to free polymorph “costumes,” most monsters will drop pumpkin seed, which is redeemable for prizes like a Pinewand to spawn monsters of choice, accessories, and Stat t-shirts from NPCs. No tricks about it, as an added bonus, players will be treated to increased item drops from Bosses. See you at the &#8220;Cavern of Chaos!&#8221;<br />
• Starts: Wednesday, October 28, 2009<br />
• Ends: Wednesday, November 4, 2009<br />
Visit www.lineage.com for more Lineage information.</p>
<p>Exteel – Halloween Event<br />
Smashing pumpkins and bag snatching is easy! Try picking on a Mechanaught your own size, even if it is painted Orange and Purple! Exteel players are encouraged to celebrate this Halloween colorfully with free Orange and Purple paint. But that’s not all! Players will receive +50% bonus credits during the week-long Exteel Halloween celebration!<br />
• Starts: Wednesday, October 28, 2009<br />
• Ends: Wednesday, November 4, 2009<br />
Visit www.exteel.com for more Exteel information.</p></blockquote>
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		<title>NCSoft licenses Unreal Engine 3</title>
		<link>http://www.gamingangels.com/2008/03/ncsoft-licenses-unreal-engine-3/</link>
		<comments>http://www.gamingangels.com/2008/03/ncsoft-licenses-unreal-engine-3/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 06:00:00 +0000</pubDate>
		<dc:creator>GamingAngel</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[NC Soft has announced today that it will license the Unreal Engine 3 to develop two unannounced massively multiplayer games. NC Soft [...]]]></description>
			<content:encoded><![CDATA[<p>NC Soft has announced today that it will license the Unreal Engine 3 to develop two unannounced massively multiplayer games. NC Soft has previously used the Unreal 2 engine for Lineage II and for Exteel.</p>
<p>&#8220;Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems,&#8221; said Young-muk Choi, lead programmer, Development Unit, NCsoft. &#8220;Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming.&#8221;</p>
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		<title>Happy Three Year Anniversary City of Heroes</title>
		<link>http://www.gamingangels.com/2007/04/happy-three-year-anniversary-city-of-heroes/</link>
		<comments>http://www.gamingangels.com/2007/04/happy-three-year-anniversary-city-of-heroes/#comments</comments>
		<pubDate>Sat, 28 Apr 2007 02:27:03 +0000</pubDate>
		<dc:creator>Cherith</dc:creator>
				<category><![CDATA[Angel Life]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[NCsoft]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[[img]http://boards.cityofheroes.com/showflat.php?Cat=0&#38;Number=8141693[/img] written by SeoulReaver Happy Three Year Anniversary City of Heroes. Today marks the three year anniversary of when City of Heroes [...]]]></description>
			<content:encoded><![CDATA[<p>[img]http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=8141693[/img]<br />
written by SeoulReaver</p>
<p>Happy Three Year Anniversary City of Heroes. Today marks the three year anniversary of when City of Heroes first hit store shelves and became an instant success!!! Bringing the ability for everyone to be a hero for a small monthly fee of course. </p>
<p>I&#8217;ve been one of the fortunate players who was around from the beginning to the present. I&#8217;ve seen every issue this game has released and I must say I haven&#8217;t been disappointed with NCSoft and what they give to the avid fans of COH/COV. Everything from PvP to Real time effects and destructive missions. They have brought the semi reality of you becoming a hero right onto your desktop!</p>
<p>Please help NCSoft celebrate by logging onto the Test Server tonight only for their Three Year Anniversary Party!!! The event will be broadcasted on Woot Radio as well as live updates! for more information click the following link!</p>
<p>[url=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=8141693]COH Anniversary [/url]</p>
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